Search found 327 matches

by Davidos
Sat Jun 30, 2012 8:43 am
Forum: Gameplay Mods
Topic: Sangelothi Mods (NeoCore v5 RELEASED PG.26)
Replies: 422
Views: 96963

Re: Zero Mods (The Martyr) (Echo Path) (???)

Man, I logged out for 3 years and this still busy huh? Hahahaha

So any change we'll get a release date before the last day of earth? x3
by Davidos
Thu Feb 24, 2011 8:30 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896260

Re: The "How do I..." Thread

Hmmmhmm, I Know, I tried doing that, but it'd be handy if I knew the player's speed/velocity, fun fact is, it seemed to only work when the player is strafing while running forward/backward...
I'll see what I can get.
by Davidos
Thu Feb 24, 2011 5:19 am
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 896260

Re: The "How do I..." Thread

=.= Right. So, after 6 years of trying to get something to work I finally give up. I'm trying to write a non-acs, Decorate, Logic state in A_Jumpif that checks how fast a player is moving, doesn't matter what way. I'm doing this in such a fashion that the player will slown down their walking ...
by Davidos
Thu Feb 17, 2011 3:46 am
Forum: Abandoned/Dead Projects
Topic: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom
Replies: 34
Views: 3337

Re: [WIP] Living Nightmare: THe Best Levels of Ultimate Doom

Well, it's a good way to get people to play those long forgotten wads.
I for one, never play level wads, as I think it sort of like a waste of time.
Unless they are really special.
Hopefully this wad will change my mind.
by Davidos
Sat Feb 12, 2011 6:32 am
Forum: Gameplay Mods
Topic: Æons of Cheap
Replies: 11
Views: 3053

Re: Æons of Cheap

Guh, this mod just reminds me that I bloody hate the doom marine for not using standard issue black gloves. I got the same gloves he's wearin' right now, in black, so I could POSE with them but they'd just look fugly colloured back *Eyebrow twitches* So, yeah, okay, apart from the name, cuz I ...
by Davidos
Sat Feb 12, 2011 6:26 am
Forum: Gameplay Mods
Topic: Diaz v3 - Random Public Beta #3.5! [p.13]
Replies: 291
Views: 40821

Re: Diaz v3 - Random Public Beta #3.5! [p.13]

It's your A_WeaponReady calls in the deselect states in those weapons: You have the flags set to 26 which is WRF_NOSWITCH (2), WRF_NOSECONDARY (8) and an unused bit (16) : You can still primary fire. I just thought that A_WeaponReady, just like it states, makes the weapon cycle to ready, continuing ...
by Davidos
Thu Jan 20, 2011 12:01 pm
Forum: Abandoned/Dead Projects
Topic: [Release] Ressurection of doom2 [for Zdoom]
Replies: 21
Views: 2630

Re: [Release] Ressurection of doom2 [for Zdoom]

This is a joke right? The entire... well... lets just say compilation can't possibly have been made by you and you alone. The levels are randomly of good or terrible quality, all the sprites are pretty much as far as I can see just rips, including the coding, you didn't edit one f*$* thing. Plus the ...
by Davidos
Sat Dec 25, 2010 6:44 am
Forum: Gameplay Mods
Topic: [Unfinished] Strife Needs A God Damn Mod
Replies: 79
Views: 14905

Re: [Small Project] Strife Needs A God Damn Mod

I played through the whole of Strife with the not-so-latest version of this, and there didn't seem to be any major problems. I used both of the new weapons a lot more than the old Crossbows. The only issue I can think of is that Shotgun shells are really quite rare if you don't keep going back to ...
by Davidos
Sat Dec 25, 2010 6:36 am
Forum: Abandoned/Dead Projects
Topic: Cursed: A Heretic mod (update 9/25/10)
Replies: 83
Views: 11747

Re: Cursed: A Heretic mod (update 9/25/10)

Man, what is the bloody problem. If that guy prefers this way, this way is the way to go. Is it so bad that he's trying something else? Jesus. How about we wait and see what it is, and if it's not good enough, just rewrite it in ZSDF? How about we, like, test a small bit of dialog, like a ...
by Davidos
Wed Dec 22, 2010 12:02 pm
Forum: Abandoned/Dead Projects
Topic: Hideous Destructor 4.10.0b
Replies: 8564
Views: 1093011

Re: Hideous Destructor [last update September 26, 2010]

Well, I've decided to bite the bullet on the 'Nintendo-hard' parts using this mod, so far the entire Doom series (+ Final doom) have posed little to no problems... guess I'm too used to rainbow Six...
by Davidos
Wed Dec 22, 2010 11:32 am
Forum: Abandoned/Dead Projects
Topic: X-Massacre: Tom went to the mall (with the intent to kill)
Replies: 43
Views: 3828

Re: Tom went to the mall (with the intent to kill)

Specially that last part which freaks me out a bit. But I was just jokin'. I'm pretty sure someone with the name Sodaholic is mentally stable! If it said Alco-holic I would be more worried. Though I fail to find a reason for such a mod, I'm sure it would be epic in multiplayer, kinda like Postal's ...
by Davidos
Tue Dec 21, 2010 11:17 am
Forum: Abandoned/Dead Projects
Topic: X-Massacre: Tom went to the mall (with the intent to kill)
Replies: 43
Views: 3828

Re: Tom went to the mall (with the intent to kill)

... Anybody remember that rumor/story about those two guys going on a shooting spree, recreating their school using doom and training with it for fun and stuff...
... I dunno, just sayin'. :3:
by Davidos
Thu Dec 16, 2010 8:04 am
Forum: Levels
Topic: Unloved II [BETA1 released]
Replies: 102
Views: 19164

Re: [WIP] Unloved II

"Boo" scares are lame, I agree. While I was technically more startled by Ghoul's Forest than Unloved, it's only because Ghoul's Forest likes employing REALLY LOUD SOUND EFFECTS, which is a cheap, easy way to startle the player. The oppressive, suffocating, prolonged tension of Unloved was much more ...
by Davidos
Wed Dec 08, 2010 12:13 pm
Forum: Gameplay Mods
Topic: [Release] SD3TII (no updates 01/03/12)
Replies: 221
Views: 24646

Re: [WIP] SuperDoom3: Take II

Wow, the more I see of this mod, the more I want to play it! Which is something that I cannot say for all of it's predecessors... This has to be the first Doom 3 to Doom mod that I feel the urge to play... or, at least, tinker with it a bit to fit my standards and then charge in like a personal ...
by Davidos
Tue Dec 07, 2010 12:23 pm
Forum: Gameplay Mods
Topic: [RELEASED] RSL mods galore: new release "Shinobi"
Replies: 23
Views: 6626

Re: [RELEASED] RSL mods galore: Parallel Forces, She-Redux

Heheh, I forgot I didn't comment on these yet but I gotta admit I think all of em are awesome... :p or at least original/unique in their own way as the most parts don't have one of those 350 other remakes every other mod uses... *Coughs*

SO yeah, props for you!

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