Search found 5450 matches

by edward850
Mon Jan 17, 2022 5:56 pm
Forum: ZDoom (and related) News
Topic: GZDoom 4.7.0 released
Replies: 126
Views: 57729

Re: GZDoom 4.7.0 released

Oh hey, my account does still work. Seems a couple of pieces of confusion is floating around, let's clear those up; Not really. There are exceptions to this, such as Doom 64's bilinear filter which, based on what some devs said, actually really pushed GL to its limits, but not Vulkan and apparently ...
by edward850
Wed Aug 07, 2019 8:18 pm
Forum: Off-Topic
Topic: Blood: Fresh Supply (Blood remaster) RIP 2019-2019
Replies: 44
Views: 10746

Re: Blood: Fresh Supply (Blood remaster) RIP 2019-2019

I don't know. To me it seems more of "this game didn't make as much money as we thought it would (certainly not near the amount people suggested it would) so we're diverting the amount of funding going into this". Nope, it's exactly as Kinsie said. Just returning the game back to the natural order ...
by edward850
Thu Dec 13, 2018 4:30 pm
Forum: General
Topic: Is it legal to link GZDoom to Steamworks API?
Replies: 39
Views: 6095

Re: Is it legal to link GZDoom to Steamworks API?

I'd like to know more about those circumstances. There is no indication anywhere that id software, the copyright holders for Linux Doom 1.10 GPL code, on which Chocolate Doom and Chocolate Strife are based, provided a GPL linking exception for Steamworks API. Only Simon Howard did. Moreover, the ...
by edward850
Thu Dec 13, 2018 12:26 pm
Forum: General
Topic: Is it legal to link GZDoom to Steamworks API?
Replies: 39
Views: 6095

Re: Is it legal to link GZDoom to Steamworks API?

To get such an exception for GZDoom, you need permission from idsoftware, as well as every single person who has worked on GZDoom. That is not even possible given the death of at least one member. Strife Veteran Edition is legally cleared and under very different circumstances. There is no way ...
by edward850
Sat May 26, 2018 3:28 pm
Forum: Off-Topic
Topic: Using Unity to create a Quake port?
Replies: 20
Views: 2240

Re: Using Unity to create a Quake port?

hardcore_gamer wrote:I am well aware of having to reprogram the game, but that doesn't sound very difficult vs the other challenges.
Nothing amuses me more than people who think my job amounts to typing #import quake.
by edward850
Sat May 19, 2018 11:54 pm
Forum: Off-Topic
Topic: Split-Screen Multiplayer is Dying
Replies: 27
Views: 3814

Re: Split-Screen Multiplayer is Dying

That's interesting. I thought the publisher did have something to do with it as some games have had shoehorned multiplayer for the sake of it. Could that be because of behind the scenes feedback, though? It can do if they are the publisher for a particular title and that's what was negotiated, but ...
by edward850
Sat May 19, 2018 8:57 pm
Forum: Off-Topic
Topic: Split-Screen Multiplayer is Dying
Replies: 27
Views: 3814

Re: Split-Screen Multiplayer is Dying

Just because they aren't on those two consoles doesn't mean local multiplayer is dying/dead. As far as I can tell, both Sony and Microsoft focus on online multiplayer. Can't speak for the PS4, but the Xbox One has a good chunk of splitscreen/couch co-op games. Here's some: https://www.gamespew.com ...
by edward850
Wed Feb 01, 2017 4:12 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1266

Re: Select multiple images and not print them

I tried with 56 PNGs and again 100+ JPGs (so all of the same type each time) and no matter what, I get the option to open. It almost seems to me like you've uninstalled something you shouldn't have.
by edward850
Wed Feb 01, 2017 4:01 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1266

Re: Select multiple images and not print them

I tried with 100 and it still showed me open.
by edward850
Wed Feb 01, 2017 3:56 pm
Forum: Off-Topic
Topic: Select multiple images and not print them
Replies: 18
Views: 1266

Re: Select multiple images and not print them

Mikk- wrote:Nope. I have the same problem as Enjay. I dunno why windows 10 did this but it sure is dumb
Image
It's not Windows 10.
by edward850
Sat Jan 28, 2017 6:22 pm
Forum: Editing (Archive)
Topic: The "How do I..." Thread
Replies: 14568
Views: 893890

Re: The "How do I..." Thread

The Second wrote:
ZZYZX wrote:no
Seems to be wrong in the case of actors that don't leave corpses on death. Can anyone confirm?
If an actor doesn't leave a corpse on death, it flat out doesn't exist anymore. You can't have a TID, or anything really, if you don't exist.
by edward850
Sat Jan 07, 2017 9:59 pm
Forum: ZDoom (and related) News
Topic: ZDoom is Dead. Long live ZDoom.
Replies: 232
Views: 73901

Re: ZDoom is Dead (but the site isn't)

Csonicgo wrote:what have i done

WHAT HAVE I DONE

I DIDN'T MEAN TO ATTACK THE ZDOOM THIS MUCH

PLEASE GOD, NO
Image
by edward850
Tue Jan 03, 2017 2:30 pm
Forum: General
Topic: Finally playing/beating 1993 Doom in 2017
Replies: 25
Views: 2473

Re: Finally playing/beating 1993 Doom in 2017

I never bothered purchasing the full version (or pirating it) for years. FPS games are perhaps my least favorite genre (putting me in a very small minority it seems). But I like to play all the classics. With all the love for the 2016 reboot, and fancy source ports keep the legacy of the originals ...
by edward850
Mon Jan 02, 2017 4:13 pm
Forum: General
Topic: Finally playing/beating 1993 Doom in 2017
Replies: 25
Views: 2473

Re: Finally playing/beating 1993 Doom in 2017

Yes, but it is a proof of concept of what it could be. Given that monster sprites are just 2D sprites and the wall textures are all flat objects, if someone took the time to replace them all at that fidelity, the finished product wouldn't look that different from what you see at the end of the ...

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