Search found 81 matches
- Thu Aug 03, 2006 7:13 pm
- Forum: Editing (Archive)
- Topic: Change colors on a thing?
- Replies: 6
- Views: 656
- Sun Jul 16, 2006 5:56 am
- Forum: Editing (Archive)
- Topic: ACS IDE?
- Replies: 57
- Views: 2516
- Sun Jul 16, 2006 1:53 am
- Forum: Editing (Archive)
- Topic: ACS IDE?
- Replies: 57
- Views: 2516
- Sun Jul 09, 2006 1:41 pm
- Forum: Editing (Archive)
- Topic: Power DoLLS: Innersphere Assault
- Replies: 72
- Views: 5750
- Sun Jul 09, 2006 12:33 pm
- Forum: Editing (Archive)
- Topic: Power DoLLS: Innersphere Assault
- Replies: 72
- Views: 5750
- Tue Oct 04, 2005 4:29 am
- Forum: Editing (Archive)
- Topic: acs fult
- Replies: 4
- Views: 289
- Fri Sep 30, 2005 3:48 pm
- Forum: Editing (Archive)
- Topic: ACS Question
- Replies: 5
- Views: 334
ACS Question
hey all, can i get an example of how Checkweapon works please? I no this but it's one of them brain fart days and I can't for the life of we figure it out. what im wanting is a if curweapon is blah do blah else if curweapon is blah2 do blah2 sorry for asking such a dumb question but hey :wink:
- Fri Sep 30, 2005 2:16 pm
- Forum: Editing (Archive)
- Topic: Quick question
- Replies: 21
- Views: 899
- Thu Sep 29, 2005 7:37 pm
- Forum: Editing (Archive)
- Topic: Quick question
- Replies: 21
- Views: 899
ACS_Execute(Script#, scriptarg1, scriptarg2, scriptarg3, scriptarg4) Wont do what you want it to do unless you have the script saved to the level. I have checked the scripts, and it is script 50, and so does it say in the DECORATE lump. In other words... I already do. :? (I might not have phrased ...
- Thu Sep 29, 2005 5:44 pm
- Forum: Editing (Archive)
- Topic: Quick question
- Replies: 21
- Views: 899
The problem is, I tried adding "ACS_Execute(50, 0, 0, 0, 0)" as the paramater and it didn't do anything but displayed the pickup message. which map is it supost to run the script from? if your not using a library then you need to tell it where to look. ACS_Execute (script, map, s_arg1, s_arg2, s ...
- Thu Sep 29, 2005 8:00 am
- Forum: General
- Topic: Project database: Summery statement
- Replies: 5
- Views: 381
- Wed Sep 28, 2005 5:16 pm
- Forum: General
- Topic: Project database: Summery statement
- Replies: 5
- Views: 381
Actualy yes i will be covering WadAuthor. it's old and outdated but still a good starting editor.SirTimberWolf wrote:Thats awesome man... I'd submit some tutorials for wad author if you plan on covering the editor though I find it unlikely :'(
Note: first and only editor i ever used till i found Doom Builder

- Wed Sep 28, 2005 3:46 pm
- Forum: General
- Topic: Project database: Summery statement
- Replies: 5
- Views: 381
Project database: Summery statement
Greetings fellow doomers. I while back I started a database of tutorials and demo wads aimed at helping the new people starting out in mapping. Most of that material is now outdated or no longer applies. what I'm planning is to recompile this database with up to date material and to keep it up to ...
- Mon Sep 26, 2005 5:02 pm
- Forum: Editing (Archive)
- Topic: [Project] RE-UC
- Replies: 5
- Views: 237
Updates posted as well as some screenshots Clicky Link 

- Fri Sep 23, 2005 4:52 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: window line type
- Replies: 12
- Views: 845