
Search found 193 matches
- Tue Jul 13, 2010 7:53 am
- Forum: Levels
- Topic: NeoDoom "Gold Edition"
- Replies: 43
- Views: 13197
Re: NeoDoom "Gold Edition"
thanks Daniel! you the man 

- Sat Feb 13, 2010 2:21 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: PlayStation Doom TC
- Replies: 308
- Views: 146812
Re: PlayStation Doom TC
afair the reason for not using the original psxdoom weapon sprites was their crappy quality... nonetheless including these as an option would still be an awesome idea.
- Thu Oct 29, 2009 7:10 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: NoHud option for ChangeCamera
- Replies: 4
- Views: 595
Re: NoHud option for ChangeCamera
definitely should be added.
- Tue Aug 04, 2009 6:00 pm
- Forum: General
- Topic: DooM Sound Effects in Other Media
- Replies: 83
- Views: 10841
Re: DooM Sound Effects in Other Media
don't forget that for Q1 all sfx and music were made by NINleileilol wrote:This is the ultimate origin of all of those Doom and Quake noises.

- Wed May 06, 2009 11:19 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688929
Re: ZDoom project ideas you have
redneck rampage TC 

Re: city maps
thanks a lot for that one, i briefly checked the wad, e.g. warped to some maps to look around. it's really an extraordinary project, thanks a lot
the last "real-life" wad i played before checking out ND was TVR...

- Tue May 05, 2009 2:44 pm
- Forum: General
- Topic: Can't get WolfenDoom to work
- Replies: 13
- Views: 1901
Re: Can't get WolfenDoom to work
i think dosbox and vanilla doom would run wolfendoom just fine. and afair it isn't interchangeable with wolfenstein TC, new levels and stuff.
city maps
can anyone recommend good (g)zdoom city maps? or even for other ports/vannila doom. recently i played this:
http://forum.drdteam.org/viewtopic.php?f=45&t=3760
and it seemed rather neat (map03 is the city map), so i'm looking for something like that.
http://forum.drdteam.org/viewtopic.php?f=45&t=3760
and it seemed rather neat (map03 is the city map), so i'm looking for something like that.
- Tue May 05, 2009 2:37 pm
- Forum: General
- Topic: 3d renders in Doom engines.
- Replies: 6
- Views: 528
Re: 3d renders in Doom engines.
isn't legacy a tiny bit dead these days? 
edit: i think EDGE supports slopes AND 3d floors as well.

edit: i think EDGE supports slopes AND 3d floors as well.
- Thu Apr 09, 2009 5:34 am
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688929
Re: ZDoom project ideas you have
Syndicate-themed TC using GZDoom's features would be awesome.
- Fri Apr 03, 2009 11:45 am
- Forum: General
- Topic: doom2 remake is it true or false? [it's false -mgmt]
- Replies: 56
- Views: 3420
Re: doom2 remake is it true or false?
http://planetdoom.gamespy.com/View.php? ... tail&id=32
i just played through this, and found it neat.
i just played through this, and found it neat.
- Mon Mar 02, 2009 5:00 pm
- Forum: General
- Topic: doom2 remake is it true or false? [it's false -mgmt]
- Replies: 56
- Views: 3420
Re: doom2 remake is it true or false?
oh come on, KDiZD was fun
nothing wrong with same thing doom2-wise... but i just don't see anyone making it anytime soon
nevertheless i agree that city maps could benefit a lot from gzdoom features


- Tue Feb 17, 2009 9:39 pm
- Forum: Editing (Archive)
- Topic: Swinging Door PolyObj
- Replies: 14
- Views: 742
Re: Swinging Door PolyObj
is there any wad testing two-winged swinging doors that do work correctly? 

- Mon Feb 16, 2009 9:00 am
- Forum: Editing (Archive)
- Topic: Swinging Door PolyObj
- Replies: 14
- Views: 742
Re: Swinging Door PolyObj
i wanted to ask about the same thing, but since someone already raised this topic... aren't true swinging doors possible in (g)zdoom? a lot of wads (especially ZBlood and alike projects) would feel a lot better if not for these ugly, out-of-place doom-style sliding doors :S also, are polyobjects the ...
- Mon Jan 26, 2009 4:03 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5356
- Views: 688929
Re: ZDoom project ideas you have
imo it's quite pointless, seeing all these duke3d ports already in existence. we'd probably end up with something like ZBlood, that is, cut, "doomed-down" version of a build engine game. edit: there was a collection of a console port exclusive levels called "consoledoom", i think you can get it off ...