Search found 48 matches
- Wed Feb 01, 2017 8:49 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402076
Re: SLADE Discussion - Latest release: v3.1.1.5 (18/Jan/2017
Wow I don't know what's changed but the older version seems to work perfectly. Thanks for the tip! I only really need it for light texture work and graphics, so even if this version is a little buggy I can work with that!
- Wed Feb 01, 2017 8:35 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402076
Re: SLADE Discussion - Latest release: v3.1.1.5 (18/Jan/2017
Here's the console report with a graphic selected. It doesn't mention anything about OpenGL, which is odd. I'll try 3.1.1.2 and see what happens. 21:29:02: SLADE - It's a Doom Editor 21:29:02: Version 3.1.1.5 21:29:02: Written by Simon Judd, 2008-2017 21:29:02: Compiled with wxWidgets 3.1.0 and SFML ...
- Wed Feb 01, 2017 3:07 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402076
Re: SLADE Discussion - Latest release: v3.1.1.5 (18/Jan/2017
Hello, I'm a new user to Slade and I'm eager to get my hands dirty. I'm using WinXP and a Geforce 7800 GS with updated drivers. My problem is the preview pane does not update, rather it shows a HOM effect as if the program is crashed. I can't seem to find a work around or any other issue. The ...
- Tue Jan 31, 2017 10:33 pm
- Forum: Creation, Conversion, and Editing
- Topic: SLADE Discussion - Latest: v3.2.7 (25/Dec/2024)
- Replies: 3113
- Views: 402076
Re: SLADE Discussion - Latest release: v3.1.1.5 (18/Jan/2017
Hello, I'm a new user to Slade and I'm eager to get my hands dirty. I'm using WinXP and a Geforce 7800 GS with updated drivers. My problem is the preview pane does not update, rather it shows a HOM effect as if the program is crashed. I can't seem to find a work around or any other issue. The ...
- Sun Jan 08, 2017 10:25 pm
- Forum: ZDoom (and related) News
- Topic: ZDoom is Dead. Long live ZDoom.
- Replies: 232
- Views: 74663
Re: ZDoom is Dead. Long live ZDoom.
Zdoom was the second port I bothered with long ago, after Legacy's allure quickly wore off. Though I've since moved on to more classic centered ports, zdoom is still a go-to for quick plays or when getting any new players into Doom. I hope you continue to contribute to the forum at least maybe on a ...
- Sun Jun 12, 2016 6:47 pm
- Forum: Off-Topic
- Topic: Gaming skills.
- Replies: 80
- Views: 5624
Re: Gaming skills.
Mine seem to have peaked 10-12 years ago. Luckily modern games have all been summarily dumbed down to the point where I can still usually cut the hardest difficulty modes. That last Metal Gear: Revengeance game kicked my ass though. Online games? Eh, I'm kinda over it. I'll play a few rounds on ...
- Mon Feb 06, 2012 11:12 am
- Forum: Levels
- Topic: Doom The Way id Did: v1.1 Released!
- Replies: 66
- Views: 24960
Re: Doom The Way id Did: v1.1 Released!
Xaser wrote:I wonder if you'd be interested in giving D2TWID a run on it during testing at some point.leileilol wrote:Interesting, this wad is very playable on 486 40mhz w/ 4MB RAM and ISA video with low detail set
Yeah that'd be really awesome, since I can't be bothered to get my 486 working.
- Thu Mar 26, 2009 6:09 pm
- Forum: General
- Topic: Interview (s) online - May'09 : Vader
- Replies: 137
- Views: 5780
Re: Interview (s) online - March'09 : Cutmanmike
Well that was kinda fun to read.
- Tue Mar 24, 2009 9:55 pm
- Forum: General
- Topic: Interview (s) online - May'09 : Vader
- Replies: 137
- Views: 5780
Re: Interest in Interviews?
Nash wrote:You shouldn't have even made a thread about this... everyone knows it would turn into a popularity contest...
What in this community isn't a popularity contest?
- Sat Aug 23, 2008 6:01 pm
- Forum: General
- Topic: It's Time for...
- Replies: 217
- Views: 13060
Re: It's Time for...
Its so sweet, good job to scuba and team for dropping this bombshell on the community, you guys rule!
- Fri Jun 22, 2007 3:43 pm
- Forum: Abandoned/Dead Projects
- Topic: [DISCUSSION] The Community Beastiary (on hold!)
- Replies: 910
- Views: 59448
- Fri Jun 22, 2007 3:40 pm
- Forum: Levels
- Topic: [Project] "Knee-Deep in ZDoom"
- Replies: 5267
- Views: 414414
- Mon Jun 18, 2007 12:30 pm
- Forum: General
- Topic: Fake Screenshots
- Replies: 19
- Views: 1713
Re: Fake Screenshots
Yeah, it's...really stupid.Unknown_Assassin wrote:Seconded.TheDarkArchon wrote:Worst fake screenshot ever.Cyberdemon2006 wrote:*image*
- Sat Jun 16, 2007 10:05 am
- Forum: General
- Topic: Here's something fun to do...
- Replies: 10
- Views: 734
- Thu Jun 14, 2007 6:42 pm
- Forum: Editing (Archive)
- Topic: Some Power Up Sprites
- Replies: 15
- Views: 1849