Search found 48 matches

by Moti
Sun Aug 15, 2010 11:36 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56396

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

I can't talk to any of the NPCs in the Hub map! If it's intentional, then why do some have a "!" above their head? You can only talk to NPCs that have a "!" above their head. Is there any specific key to talk to them? I tried to do that and it doesn't work. I can't talk with any of them except for ...
by Moti
Sun Aug 15, 2010 10:27 am
Forum: Abandoned/Dead Projects
Topic: [Stronghold] Final version 1.0 out!
Replies: 1559
Views: 56396

Re: [Stronghold] Release-Party (RC1 is out! - p.63)

This is pretty awesome, I'm on mission 2-2 so far and I've noticed a few bugs: -The aforementioned backpack bug. -In M2-2 I had a few half/null shots at one point, probably because of an unclosed sector. It's where the second portal opens. -On Secret Mission 3, I jumped towards the target and it ...
by Moti
Sat Feb 27, 2010 4:31 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

I agree with 95% of what TOZD said. I love the new version, but I still have a few nitpicks (and ones that I've said plenty of times before and aren't fixed). - Hand Grenade and Zombieman Rifle has a better preference than an SSG. Why is that?! These are very weak and when I run out of, say, plasma ...
by Moti
Wed Feb 24, 2010 5:09 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Hope you'll include some new monsters in this following update. Infernux Grand sounds like a pretty epic monster to fight.
by Moti
Mon Feb 22, 2010 10:58 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

I'm in for decreasing Moloch's HP. If you want balanced gameplay for the most part, monsters can have more HP but not by that much. Some maps tend to give limited amount of ammo to fight certain monsters, and if their HP is higher than the original by, say, 3000, this can easily break the gameplay ...
by Moti
Sun Feb 21, 2010 3:49 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Awesome, thanks. I'd love to see the new monsters in action, you should include the new Revenant variant and that Infernux Grand in. One more thing to point out is how the Terminator has 7000 HP, which is a little game-breaking due to lack of ammo (encountered in Scythe Map29). Lowering it to 5000 ...
by Moti
Sat Feb 20, 2010 3:07 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Thanks! Just a few things to list: 1. I've never heard of the Infernux Grand, if it appears in the beastiary I'll give it a look. 2. That's cool if you don't want to include the Inferno Demon, though it's a really badass boss and I'd love to kill it in various positions. 3. If you've ever played ...
by Moti
Fri Feb 19, 2010 6:57 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Hey. Here's a few more stuff to point out. - Cybruiser is too weak and doesn't really fit as a Spider Mastermind replacement. I think you should bring it back to Baron of Hell, but take it's HP down to 1400 or something. - Man, Incarnates are just cheap... It's so annoying, I can't ever get Max ...
by Moti
Tue Feb 16, 2010 2:17 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Finished Memento Mori and now onto Scythe with this. Here's a few more bugs I found. - Hand Grenade is pretty useless. It's range is very, very small, and is more likely to kill you than the monsters around. - One of the Hand Grenade's frames has a similar frame to the mace sphere from Heretic. Try ...
by Moti
Sun Feb 14, 2010 11:43 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

scalliano wrote:
scalliano wrote:I've given the Hades Elemental the same health as the Defiler and put them both back on the Pain Elemental's roster...
o_O
Oh sorry, I just somehow missed this sentence. My bad :P
by Moti
Sun Feb 14, 2010 1:59 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Sure, thanks. I'd like if you'd move the Defiler back to the Pain Elemental slot though. And maybe the Hades Elemental, too.
by Moti
Sun Feb 14, 2010 6:02 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

- Hades Elemental and Defiler now randomly spawn in place of the Baron Of Hell - A few new monsters added: Grief Elemental, Plasma Elemental, Tortured Soul, Suicide Bomber, Superdemon and Plasma Demon Absolutely no sense. Defiler is a Pain Elemental replacement (and isn't that badass either), why ...
by Moti
Sat Feb 13, 2010 6:54 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Thanks for looking into these issues. I have some more to list. -All of the Energy Cell Packs (that aren't dropped by monsters like Repeater Zombie and Thamuz) are replaced by Big Gasoline Canisters. All of them. I doubt it's supposed to be like this. -As Vader stated, the Hellion is replacing the ...
by Moti
Fri Feb 12, 2010 6:53 pm
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle! - SAVE ISSUES FIXED!

Awesome! I finally progressed with this. Thanks a lot. Now up to Map21. :) By the way, a couple of bugs: -Afrit's fire doesn't seem to exist. It does the attack to drop the flames, but I just don't see them. -Stock weapons are SOMETIMES doubled. I mean, a Super Shotgunner's SSG and a SSG that's a ...
by Moti
Fri Feb 12, 2010 2:55 am
Forum: Abandoned/Dead Projects
Topic: scalliano's 667 Shuffle! - IT'S BACK!!
Replies: 284
Views: 73481

Re: scalliano's 667 Shuffle!

Well I really really hope you can fix it, this is probably the best randomizer out there IMO. (The other ones such as AEOD are too mishmash-y).
I guess I'll play this with something else for now :(

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