Thanks man, that worked.
So is this something that will be changed or is it just working as intended?
Search found 216 matches
- Tue Apr 01, 2014 2:45 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
- Replies: 10
- Views: 618
- Tue Apr 01, 2014 1:01 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
- Replies: 10
- Views: 618
- Tue Apr 01, 2014 12:15 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
- Replies: 10
- Views: 618
Re: [2.6.0] ZSDF doesn't work with voices contained in WAD f
How do I upload my WAD?
- Tue Apr 01, 2014 2:01 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
- Replies: 10
- Views: 618
[2.6.0] ZSDF doesn't work with voices contained in WAD file
It worked fine when I used Universal Strife Dialog Format, but when I switched over to ZDoom Strife Dialog Format they no longer play.
- Sat Mar 08, 2014 7:03 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1] Archvile not resurrecting dead bodies?
- Replies: 3
- Views: 515
Re: [2.7.1] Archvile not resurrecting dead bodies?
Alright, thank you. You both explained all I needed to know. LOL
- Sat Mar 08, 2014 4:13 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.7.1] Archvile not resurrecting dead bodies?
- Replies: 3
- Views: 515
[2.7.1] Archvile not resurrecting dead bodies?
I apologize if this is not that place for this, because I'm not sure if this is a bug or not. Aren't Archviles supposed to be able to resurrect dead monster that load with the map? My memory is fuzzy with this feature but I assumed this was the case because: ACTOR DeadDemon : Demon 21 { Skip_Super ...
- Sat Feb 05, 2011 1:30 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
- Replies: 11
- Views: 872
Re: [2.5.0] Rebels from TeleporterBeacon don't share your co
Just remembered about this thread.
What about a compatibility option of some sort?
What about a compatibility option of some sort?
- Mon Dec 13, 2010 10:26 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
- Replies: 11
- Views: 872
Re: [2.5.0] Rebels from TeleporterBeacon don't share your co
I understand why in multiplayer but, it doesn't hurt to also have it change it single player.
Oh well.
Oh well.
- Wed Dec 08, 2010 10:39 am
- Forum: Closed Bugs [GZDoom]
- Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
- Replies: 11
- Views: 872
Re: [2.5.0] Rebels from TeleporterBeacon don't share your co
No, it was single player.
Why the change, though?
Why the change, though?
- Wed Nov 24, 2010 4:29 pm
- Forum: Closed Bugs [GZDoom]
- Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
- Replies: 11
- Views: 872
[2.5.0] Rebels from TeleporterBeacon don't share your colour
I believe it used to be like this.
It no longer is.
It no longer is.
- Sun Nov 21, 2010 5:09 am
- Forum: Editing (Archive)
- Topic: FighterBoss attack problems
- Replies: 11
- Views: 505
Re: FighterBoss attack problems
OK... weird...
I thought when I originally had the error, I was inheriting. Turns out I wasn't.
Nevermind. LOL
I thought when I originally had the error, I was inheriting. Turns out I wasn't.
Nevermind. LOL
- Sun Nov 21, 2010 3:50 am
- Forum: Editing (Archive)
- Topic: FighterBoss attack problems
- Replies: 11
- Views: 505
Re: FighterBoss attack problems
This?
He doesn't shoot then. 
I have a question: why can't he use A_FighterAttack? That would solve everything.
Code: Select all
Missile:
stop

I have a question: why can't he use A_FighterAttack? That would solve everything.
- Sun Nov 21, 2010 3:16 am
- Forum: Editing (Archive)
- Topic: FighterBoss attack problems
- Replies: 11
- Views: 505
Re: FighterBoss attack problems
So yeah, I made him inherit from FighterBoss but deleting his attacking section, right?
He turns into the Doomguy when he attacks.
He turns into the Doomguy when he attacks.
- Sun Nov 21, 2010 2:24 am
- Forum: Editing (Archive)
- Topic: FighterBoss attack problems
- Replies: 11
- Views: 505
Re: FighterBoss attack problems
You can't. That would inherit the sprite names too.
- Sun Nov 21, 2010 1:33 am
- Forum: Editing (Archive)
- Topic: FighterBoss attack problems
- Replies: 11
- Views: 505
FighterBoss attack problems
So I rename all of the Hexen Fighter Sprites in my PK3 and then make a new DECORATE actor that is the exact same as FighterBoss except it uses the new sprite names. Then I get this error: Script error, "Hexen 4 All.pk3:decorate.txt" line 19: action functions can only be imported by internal class ...