Search found 216 matches

by SilentRage
Tue Apr 01, 2014 2:45 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
Replies: 10
Views: 618

Re: [2.6.0] ZSDF doesn't work with voices contained in WAD f

Thanks man, that worked.

So is this something that will be changed or is it just working as intended?
by SilentRage
Tue Apr 01, 2014 2:01 am
Forum: Closed Bugs [GZDoom]
Topic: [2.6.0] ZSDF doesn't work with voices contained in WAD file
Replies: 10
Views: 618

[2.6.0] ZSDF doesn't work with voices contained in WAD file

It worked fine when I used Universal Strife Dialog Format, but when I switched over to ZDoom Strife Dialog Format they no longer play.
by SilentRage
Sat Mar 08, 2014 7:03 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.7.1] Archvile not resurrecting dead bodies?
Replies: 3
Views: 515

Re: [2.7.1] Archvile not resurrecting dead bodies?

Alright, thank you. You both explained all I needed to know. LOL
by SilentRage
Sat Mar 08, 2014 4:13 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.7.1] Archvile not resurrecting dead bodies?
Replies: 3
Views: 515

[2.7.1] Archvile not resurrecting dead bodies?

I apologize if this is not that place for this, because I'm not sure if this is a bug or not. Aren't Archviles supposed to be able to resurrect dead monster that load with the map? My memory is fuzzy with this feature but I assumed this was the case because: ACTOR DeadDemon : Demon 21 { Skip_Super ...
by SilentRage
Sat Feb 05, 2011 1:30 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
Replies: 11
Views: 872

Re: [2.5.0] Rebels from TeleporterBeacon don't share your co

Just remembered about this thread.

What about a compatibility option of some sort?
by SilentRage
Mon Dec 13, 2010 10:26 am
Forum: Closed Bugs [GZDoom]
Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
Replies: 11
Views: 872

Re: [2.5.0] Rebels from TeleporterBeacon don't share your co

I understand why in multiplayer but, it doesn't hurt to also have it change it single player.

Oh well.
by SilentRage
Wed Dec 08, 2010 10:39 am
Forum: Closed Bugs [GZDoom]
Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
Replies: 11
Views: 872

Re: [2.5.0] Rebels from TeleporterBeacon don't share your co

No, it was single player.

Why the change, though?
by SilentRage
Wed Nov 24, 2010 4:29 pm
Forum: Closed Bugs [GZDoom]
Topic: [2.5.0] Rebels from TeleporterBeacon don't share your colour
Replies: 11
Views: 872

[2.5.0] Rebels from TeleporterBeacon don't share your colour

I believe it used to be like this.

It no longer is.
by SilentRage
Sun Nov 21, 2010 5:09 am
Forum: Editing (Archive)
Topic: FighterBoss attack problems
Replies: 11
Views: 505

Re: FighterBoss attack problems

OK... weird...

I thought when I originally had the error, I was inheriting. Turns out I wasn't.

Nevermind. LOL
by SilentRage
Sun Nov 21, 2010 3:50 am
Forum: Editing (Archive)
Topic: FighterBoss attack problems
Replies: 11
Views: 505

Re: FighterBoss attack problems

This?

Code: Select all

	Missile:
		stop
He doesn't shoot then. :(




I have a question: why can't he use A_FighterAttack? That would solve everything.
by SilentRage
Sun Nov 21, 2010 3:16 am
Forum: Editing (Archive)
Topic: FighterBoss attack problems
Replies: 11
Views: 505

Re: FighterBoss attack problems

So yeah, I made him inherit from FighterBoss but deleting his attacking section, right?

He turns into the Doomguy when he attacks.
by SilentRage
Sun Nov 21, 2010 2:24 am
Forum: Editing (Archive)
Topic: FighterBoss attack problems
Replies: 11
Views: 505

Re: FighterBoss attack problems

You can't. That would inherit the sprite names too.
by SilentRage
Sun Nov 21, 2010 1:33 am
Forum: Editing (Archive)
Topic: FighterBoss attack problems
Replies: 11
Views: 505

FighterBoss attack problems

So I rename all of the Hexen Fighter Sprites in my PK3 and then make a new DECORATE actor that is the exact same as FighterBoss except it uses the new sprite names. Then I get this error: Script error, "Hexen 4 All.pk3:decorate.txt" line 19: action functions can only be imported by internal class ...

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