Search found 394 matches
- Thu Dec 13, 2007 8:03 pm
- Forum: Levels
- Topic: [WIP] Virus - Episode 1 "Shareware Release"
- Replies: 252
- Views: 23983
Re: [WIP] Virus - Resources Done
This is one of those projects that fall under "really original stuff." I like those sorts of projects, and the graphics fit in perfectly. No, they aren't insanely detailed, but they fit incredibly well. The screenshots make me think of those old win95 games that I used to love so much. I can't wait ...
- Thu Oct 18, 2007 4:01 pm
- Forum: General
- Topic: I can't believe the Doom scene is still strong...
- Replies: 35
- Views: 2410
- Wed Oct 17, 2007 6:40 pm
- Forum: General
- Topic: ZDoom project ideas you have
- Replies: 5365
- Views: 692034
Doom - The Animated Series Somewhat of a personal dream project of me, this is a continuation of the Doom I/II "story" where humanity tries to retake Earth from the Hellspawn. It's got a pretty decent-sized bible on it, but I need the time and skill to animate this thing. I'd type up the bible if ...
- Sun Oct 07, 2007 7:17 am
- Forum: Editing (Archive)
- Topic: Is the SRB2 Doombuilder version better than the standard one
- Replies: 8
- Views: 605
- Sat Oct 06, 2007 8:15 pm
- Forum: Editing (Archive)
- Topic: Is the SRB2 Doombuilder version better than the standard one
- Replies: 8
- Views: 605
Actually, there is, and for GZDoom, it's heaps better, once configured right. It has a lot more dialog boxes for constructing things like 3D floors and such. Though it's meant for SRB2, it works for other ports as well. It is more stable and has a lot of bugs fixed from the official version. However ...
- Sat Oct 06, 2007 6:22 am
- Forum: General
- Topic: GZDoom modeling tutorial: YOUR opinion needed!
- Replies: 19
- Views: 2895
Hm, one of the problems I always have when modeling is that I put too much detail into them before I set them to a subsurface. What this does is make the model very hard to keep detailing, as everything is already in a sort of predetermined shape. This isn't too bad for making animations, but for ...
- Sun Sep 30, 2007 4:41 pm
- Forum: Levels
- Topic: [TCoTD : Apocalypse] Outdated | Obsolete
- Replies: 130
- Views: 17260
- Sat Sep 29, 2007 6:18 am
- Forum: Levels
- Topic: [TCoTD : Apocalypse] Outdated | Obsolete
- Replies: 130
- Views: 17260
- Fri Sep 07, 2007 6:36 pm
- Forum: Abandoned/Dead Projects
- Topic: Night of the Homeless
- Replies: 458
- Views: 34857
- Sun Aug 26, 2007 4:29 pm
- Forum: General
- Topic: For those that don't visit DW (Phocas 2 walkthrough)
- Replies: 5
- Views: 489
- Thu May 24, 2007 1:39 pm
- Forum: Editing (Archive)
- Topic: hi resolution sprites
- Replies: 11
- Views: 685
Re: hi resolution sprites
is there a serious lack of hi resolution sprites being used in mods? So what are my projects, chopped liver? Depends on your opinion, ma'am. I LIKE liver, so there you go. Really, some people just like using low res as an excuse to not put much effort into their sprites. Others like the Doom-like ...
- Wed May 23, 2007 9:17 am
- Forum: Editing (Archive)
- Topic: Three Questions
- Replies: 13
- Views: 1248
- Tue May 22, 2007 7:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 684501
- Tue May 22, 2007 3:57 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Hell-Forged (updated to v1.11 - development paused)
- Replies: 4991
- Views: 684501
- Sun May 20, 2007 7:50 pm
- Forum: Editing (Archive)
- Topic: Is there a way to turn off weapons temporarily?
- Replies: 16
- Views: 850