Search found 1426 matches
- Thu Aug 18, 2022 2:54 pm
- Forum: Developer Blog
- Topic: Translating GZDoom's text content. Read if you want to help
- Replies: 866
- Views: 156985
Re: Translating GZDoom's text content. Read if you want to help
Decided to start working on some LatAm Spanish (ESM and such) translations for Raze. Google doc link. Many strings can be used directly from the ESP translation, but there's a few that have vocabulary specific to European Spanish, any suggestions welcome, feel free to ask about editing or commenting ...
- Wed Jun 02, 2021 8:09 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: You Fix It! - RC2.1 out!
- Replies: 134
- Views: 18710
Re: You Fix It! - E1M6 to E1M8 still open! Volunteers needed
Due to possible time/mental complications from the side effects of the pfizer shot, I'm marking my map as finished earlier, I believe I added everything i wanted to, this version uses custom textures. Download -Added a new starting room with a chainsaw. -Moved a room added by someone else to ...
- Mon May 31, 2021 8:43 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: You Fix It! - RC2.1 out!
- Replies: 134
- Views: 18710
Re: You Fix It! - E1M6 to E1M8 still open! Volunteers needed
Sign me up 
I promise to deliver on time.

I promise to deliver on time.
- Mon May 31, 2021 8:42 pm
- Forum: Scripting (Build)
- Topic: [Exhumed] SEQ experiments.
- Replies: 0
- Views: 6304
[Exhumed] SEQ experiments.
Thanks to Dzierzan from the zdoom discord, I started messing with SEQ files using an hex editor, pistol.seq in specific. In this point I'll detail my findings, all of this is thanks to the open nature of Raze and the source port where exhumed support was based on. Pistol SEQ short identifier ...
Re: Slax
I remember when the concept art thread was just starting up, fun times.
Rest in peace.
Rest in peace.
- Tue Jul 30, 2019 10:00 pm
- Forum: Off-Topic
- Topic: Bethesda implements DRM on classic DOOM games. For Real.
- Replies: 46
- Views: 4151
Re: Bethesda implements DRM on classic DOOM games. For Real.
I believe they want to sell you No Rest for the Living as a separate DLC for Doom 2, why else would it be missing from Nerve's own port?
- Fri Jun 07, 2019 6:27 pm
- Forum: Off-Topic
- Topic: Calling Castlevania experts of the ZDoom forums
- Replies: 6
- Views: 779
Re: Calling Castlevania experts of the ZDoom forums
If you happen to be able to access a PS2, you absolutely should not sleep over Lament of Innocence and Curse of Darkness, COD in particular is my favorite of the "Metroidvanias".
Otherwise, I can simply vouch for Aria of Sorrow and Dawn of Sorrow.
Otherwise, I can simply vouch for Aria of Sorrow and Dawn of Sorrow.
- Sun May 19, 2019 6:21 pm
- Forum: Resources
- Topic: Custom Texture Thread.
- Replies: 2577
- Views: 532929
Re: Custom Texture Thread.

Some textures I made from CC0 sources, under the same license.
- Sun Apr 14, 2019 2:50 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 23000
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
It's just my botched computer then, nothing to fix here.
- Sun Apr 14, 2019 1:36 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 23000
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
More in-depth:
The crash on the PSX projects only happens when using GL, software mode works perfectly, outside of most graphical effects not being geared for it.
The D64 one runs fine in GL, save for random hiccups from my bad computer and the menu issue.
The crash on the PSX projects only happens when using GL, software mode works perfectly, outside of most graphical effects not being geared for it.
The D64 one runs fine in GL, save for random hiccups from my bad computer and the menu issue.
- Fri Apr 12, 2019 3:59 pm
- Forum: Resources
- Topic: Recreated D64 Beta Rocket Launcher
- Replies: 15
- Views: 4640
Re: Recreated D64 Beta Rocket Launcher
The slight distortions in colors are done by using a generated musgrave texture as a normal map, ideally I'd like to learn how to do better generated texture effects using cycles rather than blender's renderer, but my laptop chokes on simplier geometry when using cycles so...
- Fri Apr 12, 2019 12:30 pm
- Forum: Resources
- Topic: Recreated D64 Beta Rocket Launcher
- Replies: 15
- Views: 4640
Re: Recreated D64 Beta Rocket Launcher
Definitely beyond my skillset, I'll see about releasing the .blends soon though.
- Thu Apr 11, 2019 6:29 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
- Replies: 80
- Views: 23000
Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]
I have a weird issue (V2) where moving to certain menu entries on the option menus makes the game lag hard, it doesn't happen if i use the mouse though.
And the PSX games just freeze after the intro for me, but that's probably just my shit laptop.
And the PSX games just freeze after the intro for me, but that's probably just my shit laptop.
- Thu Apr 11, 2019 4:39 pm
- Forum: Resources
- Topic: Recreated D64 Beta Rocket Launcher
- Replies: 15
- Views: 4640
Re: Recreated D64 Beta Rocket Launcher
Updated the zip with the machinegun/rifle and angled beta launcher.
- Wed Apr 10, 2019 11:01 pm
- Forum: Resources
- Topic: Recreated D64 Beta Rocket Launcher
- Replies: 15
- Views: 4640
Re: Recreated D64 Beta Rocket Launcher
Added a Zip with all the current Mancubus cannon sprites (dual and single), along with the beta weapon's sprites.