Search found 1426 matches

by YukiHerz
Thu Aug 18, 2022 2:54 pm
Forum: Developer Blog
Topic: Translating GZDoom's text content. Read if you want to help
Replies: 866
Views: 156985

Re: Translating GZDoom's text content. Read if you want to help

Decided to start working on some LatAm Spanish (ESM and such) translations for Raze. Google doc link. Many strings can be used directly from the ESP translation, but there's a few that have vocabulary specific to European Spanish, any suggestions welcome, feel free to ask about editing or commenting ...
by YukiHerz
Wed Jun 02, 2021 8:09 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18710

Re: You Fix It! - E1M6 to E1M8 still open! Volunteers needed

Due to possible time/mental complications from the side effects of the pfizer shot, I'm marking my map as finished earlier, I believe I added everything i wanted to, this version uses custom textures. Download -Added a new starting room with a chainsaw. -Moved a room added by someone else to ...
by YukiHerz
Mon May 31, 2021 8:43 pm
Forum: TCs, Full Games, and Other Projects
Topic: You Fix It! - RC2.1 out!
Replies: 134
Views: 18710

Re: You Fix It! - E1M6 to E1M8 still open! Volunteers needed

Sign me up :p

I promise to deliver on time.
by YukiHerz
Mon May 31, 2021 8:42 pm
Forum: Scripting (Build)
Topic: [Exhumed] SEQ experiments.
Replies: 0
Views: 6304

[Exhumed] SEQ experiments.

Thanks to Dzierzan from the zdoom discord, I started messing with SEQ files using an hex editor, pistol.seq in specific. In this point I'll detail my findings, all of this is thanks to the open nature of Raze and the source port where exhumed support was based on. Pistol SEQ short identifier ...
by YukiHerz
Tue Nov 03, 2020 5:12 pm
Forum: Off-Topic
Topic: Slax
Replies: 28
Views: 3733

Re: Slax

I remember when the concept art thread was just starting up, fun times.

Rest in peace.
by YukiHerz
Tue Jul 30, 2019 10:00 pm
Forum: Off-Topic
Topic: Bethesda implements DRM on classic DOOM games. For Real.
Replies: 46
Views: 4151

Re: Bethesda implements DRM on classic DOOM games. For Real.

I believe they want to sell you No Rest for the Living as a separate DLC for Doom 2, why else would it be missing from Nerve's own port?
by YukiHerz
Fri Jun 07, 2019 6:27 pm
Forum: Off-Topic
Topic: Calling Castlevania experts of the ZDoom forums
Replies: 6
Views: 779

Re: Calling Castlevania experts of the ZDoom forums

If you happen to be able to access a PS2, you absolutely should not sleep over Lament of Innocence and Curse of Darkness, COD in particular is my favorite of the "Metroidvanias".

Otherwise, I can simply vouch for Aria of Sorrow and Dawn of Sorrow.
by YukiHerz
Sun May 19, 2019 6:21 pm
Forum: Resources
Topic: Custom Texture Thread.
Replies: 2577
Views: 532929

Re: Custom Texture Thread.

Image

Some textures I made from CC0 sources, under the same license.
by YukiHerz
Sun Apr 14, 2019 2:50 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 23000

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

It's just my botched computer then, nothing to fix here.
by YukiHerz
Sun Apr 14, 2019 1:36 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 23000

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

More in-depth:

The crash on the PSX projects only happens when using GL, software mode works perfectly, outside of most graphical effects not being geared for it.
The D64 one runs fine in GL, save for random hiccups from my bad computer and the menu issue.
by YukiHerz
Fri Apr 12, 2019 3:59 pm
Forum: Resources
Topic: Recreated D64 Beta Rocket Launcher
Replies: 15
Views: 4640

Re: Recreated D64 Beta Rocket Launcher

The slight distortions in colors are done by using a generated musgrave texture as a normal map, ideally I'd like to learn how to do better generated texture effects using cycles rather than blender's renderer, but my laptop chokes on simplier geometry when using cycles so...
by YukiHerz
Fri Apr 12, 2019 12:30 pm
Forum: Resources
Topic: Recreated D64 Beta Rocket Launcher
Replies: 15
Views: 4640

Re: Recreated D64 Beta Rocket Launcher

Definitely beyond my skillset, I'll see about releasing the .blends soon though.
by YukiHerz
Thu Apr 11, 2019 6:29 pm
Forum: TCs, Full Games, and Other Projects
Topic: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC] ME
Replies: 80
Views: 23000

Re: [RELEASE] PSX DOOM / FINALDOOM / DOOM64 on Gzdoom [GEC]

I have a weird issue (V2) where moving to certain menu entries on the option menus makes the game lag hard, it doesn't happen if i use the mouse though.

And the PSX games just freeze after the intro for me, but that's probably just my shit laptop.
by YukiHerz
Thu Apr 11, 2019 4:39 pm
Forum: Resources
Topic: Recreated D64 Beta Rocket Launcher
Replies: 15
Views: 4640

Re: Recreated D64 Beta Rocket Launcher

Updated the zip with the machinegun/rifle and angled beta launcher.
by YukiHerz
Wed Apr 10, 2019 11:01 pm
Forum: Resources
Topic: Recreated D64 Beta Rocket Launcher
Replies: 15
Views: 4640

Re: Recreated D64 Beta Rocket Launcher

Added a Zip with all the current Mancubus cannon sprites (dual and single), along with the beta weapon's sprites.

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