Search found 31 matches

by Xenophon
Sun Sep 11, 2005 5:33 am
Forum: Editing (Archive)
Topic: My Knife doesn't work
Replies: 8
Views: 452

Spoiler:
Fixed.
by Xenophon
Thu Jul 21, 2005 8:46 am
Forum: Closed Bugs [GZDoom]
Topic: [96] Crash on Scythe 2
Replies: 9
Views: 976

Map30 crashes because one of the new dehacked enemies use the frame IDs of "Romero's head on a stick". As for map31, I can't help you with that.
by Xenophon
Wed Jul 20, 2005 7:03 pm
Forum: Gameplay Mods
Topic: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
Replies: 674
Views: 65977

Heh, touchè.
by Xenophon
Wed Jul 20, 2005 6:59 pm
Forum: Gameplay Mods
Topic: [v2.5a /idgames Release!] Zen Dynamics: A ZDoom Revolution
Replies: 674
Views: 65977

PROTIP: Use the "reload" key.
by Xenophon
Wed Jul 20, 2005 6:09 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Sliced death state and NOGIB weapon function.
Replies: 15
Views: 1937

He means custom damage TYPES (e.g. DamageType Electrical, DamageType Headshot), which would result in many ways for an actor to die, possibly even different pain states based on the damage type. Implementing immunity/resistance to custom damage types may prove to be a problem though
by Xenophon
Sat Jul 09, 2005 12:47 pm
Forum: General
Topic: What happened to DTCA?
Replies: 47
Views: 2621

Though I've never heard of anyone with naturally pink hair before.
Your WoW character (the one in your avatar) has supposedly natural pink hair... :P
by Xenophon
Sat Jul 02, 2005 3:58 am
Forum: Editing (Archive)
Topic: How do I import the flats correctly
Replies: 4
Views: 208

assuming you're using XWE: highlight the flat(s), go to Image > Save as Doom Flat.
by Xenophon
Mon Jun 27, 2005 4:58 pm
Forum: Editing (Archive)
Topic: "How Not To Be Seen", Doom Style!
Replies: 60
Views: 4586

<3 Monty Python
by Xenophon
Mon Jun 13, 2005 5:12 pm
Forum: Editing (Archive)
Topic: Alternate fire exists!
Replies: 25
Views: 1161

Nice find, but since it's done by scripting it won't work in conventional weapon mods - only wads with new maps and weapons :wink:
by Xenophon
Thu Jun 09, 2005 8:37 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: New features (last update 8.8.2005)
Replies: 1153
Views: 86221

Is it just me or are railguns in this version ALWAYS BLACK no matter what I do with the rail codepointer in decorate?
by Xenophon
Thu Jun 09, 2005 6:00 am
Forum: General
Topic: DECORATE weapon replace
Replies: 34
Views: 1567

Erm, how about just firing a projectile which instantly does A_BFGSpray and then disappears? :roll:
by Xenophon
Tue Jun 07, 2005 1:43 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: Smoke effects on weapons?
Replies: 5
Views: 1151

Weapon smoke in Decorate is already possible and being implemented in two upcoming weapons mods (one by me, heh).
by Xenophon
Thu May 12, 2005 7:25 am
Forum: Editing (Archive)
Topic: Crazy Weapon Mod
Replies: 126
Views: 7187

I guess I'll forgive you for at least not using the double chaingun. :P

Some of these weapons are quite awesome. And thanks for showing me that I don't need to inherit from punchdagger to make a silent weapon :P
by Xenophon
Wed May 11, 2005 4:31 pm
Forum: Editing (Archive)
Topic: Crazy Weapon Mod
Replies: 126
Views: 7187

HOW CAN I WHEN I CANNOT DOWNLOAD THE FILE?
by Xenophon
Wed May 11, 2005 4:16 pm
Forum: Editing (Archive)
Topic: Crazy Weapon Mod
Replies: 126
Views: 7187

fine, I guess I just hate those graphics after seeing them in pretty much every one of your mods :S

Go to advanced search