Playing ultimate doom.
How did I not know about it until now???
:O
Search found 396 matches
- Fri Jan 20, 2017 3:47 am
- Forum: Off-Topic
- Topic: The Still New What Did You Last Do Thread
- Replies: 29602
- Views: 1523583
- Fri Oct 26, 2012 2:27 pm
- Forum: Gameplay Mods
- Topic: [v1.0.0] NecroDoom - Ye olde mech-suit mod.
- Replies: 117
- Views: 46741
Re: [BETA] NecroDoom
Somewhere out there, this is happening:
Also project looks awesome! How did I not know about it until now???
Also project looks awesome! How did I not know about it until now???
- Wed Oct 24, 2012 11:52 am
- Forum: TCs, Full Games, and Other Projects
- Topic: [WIP/NSFW] Bar Maid Miwako v06
- Replies: 52
- Views: 10623
Re: [WIP/NSFW] Manga Girl Hostage v00
WOW YOU ARE SO FUCKING EDGY ANYONE WHO DOESN'T DOWNLOAD THIS MUST BE A PUSSY
(User was warned for this post. -mgmt)
(User was warned for this post. -mgmt)
- Sun Sep 16, 2012 6:25 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142576
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
but looks like a Baron that fell into a tank of crude oil. :shrug: As a general point, I find "make it a grey one" palette conversions a bit dull (both interest-wise and colour-wise). I understand why they are done so often: easy to do (especially for people without 1337 graphics skills) and a good ...
- Sat Sep 15, 2012 5:52 pm
- Forum: General
- Topic: When's the best time to release a project?
- Replies: 18
- Views: 1181
Re: When's the best time to release a project?
From experience I found it's the best time to announce a project.BloodyAcid wrote:April Fools.
- Tue Mar 13, 2012 12:39 pm
- Forum: General
- Topic: ZDCMP2 - ENDOOM & TITLEMUS volunteers needed!
- Replies: 44
- Views: 7725
Re: ZDoom Community Map Project 2 - Ideas & Thoughts!
I'm not arguing that, but it had a lot of mapping done and it might be salvageable. Not to mention it had an awesome concept.Tormentor667 wrote:@zap - It died, long ago.
- Mon Mar 12, 2012 5:43 pm
- Forum: General
- Topic: ZDCMP2 - ENDOOM & TITLEMUS volunteers needed!
- Replies: 44
- Views: 7725
Re: ZDoom Community Map Project 2 - Ideas & Thoughts!
Wait wait wait, what about http://forum.zdoom.org/viewtopic.php?f= ... lit=zdcmp2 ? Did I miss something or is all that going to just get scrapped?
- Fri Feb 10, 2012 2:53 pm
- Forum: General
- Topic: Looking for some real high-end designed quality wads!
- Replies: 13
- Views: 872
Re: Looking for some real high-end designed quality wads!
So it's only okay when you do it?Tormentor667 wrote:Shameless self-promotion
You might like UAC ultra, though I don't think it's for zdoom.osjclatchford wrote:I'd love to know of anyting even near darken2's quality as I've fell in love with zdoom yet again now!
- Tue Nov 29, 2011 4:20 pm
- Forum: General
- Topic: Looking for a lost wad
- Replies: 12
- Views: 1182
Re: Looking for a lost wad
That really narrows it down.
- Sun Nov 27, 2011 10:06 pm
- Forum: Levels
- Topic: [release] The Phobos Directive, direct to you
- Replies: 152
- Views: 18649
Re: [release] The Phobos Directive, direct to you
(1) The author of Doomguy's Warzone was being sardonic and insulting back. (2) No-one liked Doomguy's Warzone - it was just crap. At least some people like this mod. (3) All of my comments were regarding the mod and only the mod. At no point did I directly insult the author or the people who played ...
- Fri Nov 04, 2011 4:37 pm
- Forum: General
- Topic: Warning in software mode
- Replies: 43
- Views: 2791
Re: Warning for software mode
Why be so anal about shoving this info down your users' throats. If people persistently refuse to read manuals there's really no point in making more intelligent people's life miserable just to make the idiots happy. It's okay to force users to play your port in a specific way but not okay to do ...
- Wed Sep 07, 2011 10:10 am
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142576
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
*Grumbles that I have Calc 2 in 50 minutes...*Project Dark Fox wrote:Jebus Krust, don't remind me about Calculus!
- Sat Sep 03, 2011 5:50 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142576
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)
Thanks! There's a subtle reason that I picked those specific monsters.Ghastly_dragon wrote:lol ur usin r776 mnotsers ur mod suxxxx!!!!!!!!!! Otherwise looks good.zap610 wrote:*Image*

- Sat Sep 03, 2011 3:09 pm
- Forum: Off-Topic
- Topic: The WIP Thread
- Replies: 30876
- Views: 2142576
Re: WHAT THE HELL are you working on (WIP THREAD not gossip)

An idea I wanted to try.
- Tue Aug 09, 2011 2:19 pm
- Forum: General
- Topic: What qualifies an IWAD to be officially recognized?
- Replies: 17
- Views: 1232
Re: Could TSAT possibly be added to the supported games list
So you want to make a game without actually making a game?Sodaholic wrote:Because we want the game to be standalone.esselfortium wrote:(why not just use actual Doom textures?)
