Search found 484 matches
- Sun Dec 27, 2009 11:48 am
- Forum: General
- Topic: When will/Why aren't there True Portals?
- Replies: 39
- Views: 2635
Re: When will/Why aren't there True Portals?
This may be a dumb question but couldn't the bsp algorithms be changed to work with the build code? I imagine it wouldn't be easy but it seems like the obvious solution.
- Sat Feb 07, 2009 6:54 pm
- Forum: Abandoned/Dead Projects
- Topic: [CP] Super Mario Bros Deathmatch
- Replies: 195
- Views: 13069
Re: [CP] Super Mario Bros Deathmatch
If you have the ghost house textures (and boos) from smw then I will contribute a map.
- Tue Feb 03, 2009 7:21 pm
- Forum: General
- Topic: Should I care for these warnings? (compiling ZDoom)
- Replies: 7
- Views: 529
Re: Should I care for these warnings? (compiling ZDoom)
I have had no problems ignoring them.
- Wed Jan 28, 2009 3:58 pm
- Forum: ZDoom (and related) News
- Topic: Updated ACC for WadAuthor users
- Replies: 29
- Views: 16238
Re: Updated ACC for WadAuthor users
I have never had any problems running acc from the command line.
- Sat Jan 24, 2009 1:05 pm
- Forum: Abandoned/Dead Projects
- Topic: Super Mario Deathmatch Public Beta
- Replies: 17
- Views: 1724
Re: Super Mario Deathmatch Public Beta
Impressive first release! I ran through the maps and I have two complaints. The first is that music notes don't really bounce you high enough and the other is that it seems like its such a pain to jump any wheres.
- Thu Dec 25, 2008 8:46 pm
- Forum: General
- Topic: ZDoom Error
- Replies: 8
- Views: 499
Re: ZDoom Error
Without your wad its impossible to tell but are you sure its not corrupted?
- Sun Nov 16, 2008 11:58 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: SimulatePlayerInput() for ACS
- Replies: 9
- Views: 479
Re: SimulatePlayerInput() for ACS
Why not? Because it is way to easy to abuse. In three seconds I could throw together a pwad that continually moves all the players to the left.
- Wed Nov 12, 2008 8:04 pm
- Forum: General
- Topic: General discussion on TSoZD.
- Replies: 315
- Views: 19859
Re: Is The Shores of ZDoom begun?
You guys need to stick around for a couple years then
- Thu Sep 04, 2008 8:06 pm
- Forum: General
- Topic: Heretic and Hexen released under GPL
- Replies: 65
- Views: 3759
Re: Heretic and Hexen released under GPL
Awesome news!
- Tue Aug 26, 2008 6:48 pm
- Forum: General
- Topic: ZDoom: C or C++
- Replies: 18
- Views: 2131
Re: ZDoom: C or C++
I have been using D for a while as well.
- Sun Aug 24, 2008 9:23 am
- Forum: Closed Bugs [GZDoom]
- Topic: Cannot run latest revision?
- Replies: 5
- Views: 411
Re: Cannot run latest revision?
Whenever I seem to have decorate problems when building my own zdoom, the solution has been to rebuild. If your using visual studio then build->rebuild solution, otherwise do a make clean. I cannot guarantee that it will work but without more information it cannot hurt try.
- Sat Aug 23, 2008 10:07 pm
- Forum: TCs, Full Games, and Other Projects
- Topic: Action Doom 2 ReRelease
- Replies: 148
- Views: 19457
Re: Action Doom 2 Bugs
You can get an HOM at any point looking through the front porch for the most part.
- Thu Aug 21, 2008 10:39 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [UDMF] String argument fields for LineDefs and Things
- Replies: 24
- Views: 1846
Re: [UDMF] String argument fields for LineDefs and Things
1. You're confusing the feature request (something added to the map format) with what it could allow. I don't care how it'd be done. To continue using Thing_Spawn as as the example, I don't care whether it uses the string param only if the spawnid is missing, or the spawnid only if the string param ...
- Thu Aug 21, 2008 9:26 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [UDMF] String argument fields for LineDefs and Things
- Replies: 24
- Views: 1846
Re: [UDMF] String argument fields for LineDefs and Things
Correct me if I am wrong but wouldn't the actions ONLY look at the new parameter if arg0 = 0. By its very definition that is an exception.
- Wed Aug 20, 2008 7:29 pm
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: [UDMF] String argument fields for LineDefs and Things
- Replies: 24
- Views: 1846
Re: [UDMF] String argument fields for LineDefs and Things
@Nash: If I had to guess its probably for the same reason why weapon slots can only have 8 weapons. Edit: As for the feature suggestion, I am against it because once you let one exception in, its hard to turn down any others that come up. Then you have a map format riddled with exceptions, which is ...