Search found 484 matches

by Necromage
Sun Dec 27, 2009 11:48 am
Forum: General
Topic: When will/Why aren't there True Portals?
Replies: 39
Views: 2635

Re: When will/Why aren't there True Portals?

This may be a dumb question but couldn't the bsp algorithms be changed to work with the build code? I imagine it wouldn't be easy but it seems like the obvious solution.
by Necromage
Sat Feb 07, 2009 6:54 pm
Forum: Abandoned/Dead Projects
Topic: [CP] Super Mario Bros Deathmatch
Replies: 195
Views: 13069

Re: [CP] Super Mario Bros Deathmatch

If you have the ghost house textures (and boos) from smw then I will contribute a map.
by Necromage
Tue Feb 03, 2009 7:21 pm
Forum: General
Topic: Should I care for these warnings? (compiling ZDoom)
Replies: 7
Views: 529

Re: Should I care for these warnings? (compiling ZDoom)

I have had no problems ignoring them.
by Necromage
Wed Jan 28, 2009 3:58 pm
Forum: ZDoom (and related) News
Topic: Updated ACC for WadAuthor users
Replies: 29
Views: 16238

Re: Updated ACC for WadAuthor users

I have never had any problems running acc from the command line.
by Necromage
Sat Jan 24, 2009 1:05 pm
Forum: Abandoned/Dead Projects
Topic: Super Mario Deathmatch Public Beta
Replies: 17
Views: 1724

Re: Super Mario Deathmatch Public Beta

Impressive first release! I ran through the maps and I have two complaints. The first is that music notes don't really bounce you high enough and the other is that it seems like its such a pain to jump any wheres.
by Necromage
Thu Dec 25, 2008 8:46 pm
Forum: General
Topic: ZDoom Error
Replies: 8
Views: 499

Re: ZDoom Error

Without your wad its impossible to tell but are you sure its not corrupted?
by Necromage
Sun Nov 16, 2008 11:58 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: SimulatePlayerInput() for ACS
Replies: 9
Views: 479

Re: SimulatePlayerInput() for ACS

Why not? Because it is way to easy to abuse. In three seconds I could throw together a pwad that continually moves all the players to the left.
by Necromage
Wed Nov 12, 2008 8:04 pm
Forum: General
Topic: General discussion on TSoZD.
Replies: 315
Views: 19859

Re: Is The Shores of ZDoom begun?

You guys need to stick around for a couple years then
by Necromage
Thu Sep 04, 2008 8:06 pm
Forum: General
Topic: Heretic and Hexen released under GPL
Replies: 65
Views: 3759

Re: Heretic and Hexen released under GPL

Awesome news!
by Necromage
Tue Aug 26, 2008 6:48 pm
Forum: General
Topic: ZDoom: C or C++
Replies: 18
Views: 2131

Re: ZDoom: C or C++

I have been using D for a while as well.
by Necromage
Sun Aug 24, 2008 9:23 am
Forum: Closed Bugs [GZDoom]
Topic: Cannot run latest revision?
Replies: 5
Views: 411

Re: Cannot run latest revision?

Whenever I seem to have decorate problems when building my own zdoom, the solution has been to rebuild. If your using visual studio then build->rebuild solution, otherwise do a make clean. I cannot guarantee that it will work but without more information it cannot hurt try.
by Necromage
Sat Aug 23, 2008 10:07 pm
Forum: TCs, Full Games, and Other Projects
Topic: Action Doom 2 ReRelease
Replies: 148
Views: 19457

Re: Action Doom 2 Bugs

You can get an HOM at any point looking through the front porch for the most part.
by Necromage
Thu Aug 21, 2008 10:39 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [UDMF] String argument fields for LineDefs and Things
Replies: 24
Views: 1846

Re: [UDMF] String argument fields for LineDefs and Things

1. You're confusing the feature request (something added to the map format) with what it could allow. I don't care how it'd be done. To continue using Thing_Spawn as as the example, I don't care whether it uses the string param only if the spawnid is missing, or the spawnid only if the string param ...
by Necromage
Thu Aug 21, 2008 9:26 am
Forum: Closed Feature Suggestions [GZDoom]
Topic: [UDMF] String argument fields for LineDefs and Things
Replies: 24
Views: 1846

Re: [UDMF] String argument fields for LineDefs and Things

Correct me if I am wrong but wouldn't the actions ONLY look at the new parameter if arg0 = 0. By its very definition that is an exception.
by Necromage
Wed Aug 20, 2008 7:29 pm
Forum: Closed Feature Suggestions [GZDoom]
Topic: [UDMF] String argument fields for LineDefs and Things
Replies: 24
Views: 1846

Re: [UDMF] String argument fields for LineDefs and Things

@Nash: If I had to guess its probably for the same reason why weapon slots can only have 8 weapons. Edit: As for the feature suggestion, I am against it because once you let one exception in, its hard to turn down any others that come up. Then you have a map format riddled with exceptions, which is ...

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