I don't have any knowledge on Doom mapping, so here we go:
Received fatal crashes for GZDoom v14.12.2, tested on four wads (myhouse.pk3, PB-0_1_0-alpha.pk3, brutalv22test3.pk3, RO.pk3), Ashes doesn't count probably since i use the standalone version
Code: C0000094 (Integer Divide By Zero)
Report Log:
https://www.dropbox.com/scl/fi/rjpbrhru ... blz8h&dl=0
There was one report in the forum for 4.11.something but there has been no updates for a while, no previous reports found
Somewhat detailed description:
1. myhouse.pk3, crash when attempting to noclip and teleporting to backrooms and also when going upstairs in the burning house
2. PB-0_1_0-alpha.pk3, menu works fine, but attempting to start the game gives you a brief black screen following the melt effect, then the game crashes
3. brutalv22test3.pk3, instant crash when trying to run through GZDoom
4. RO.pk3, crash when starting map
Tested 2 and 3 on LZDoom, obviously 2 does not work as the mod author said, however, 3 and 4 works.
My PC Specs (more like.. laptop):
CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz 1.80 GHz
RAM: 4,00 GB
System Type: 64-bit operating system, x64-based processor
GPU: Intel UHD 620 and AMD Radeon 530 (both has no different effect on crash it seems, and both have no vulkan support)
OS: Windows 11 Home Edition
GZDoom settings:
General: Fullscreen
Rendering API: OpenGL
Extra Graphics: Widescreen
It's good to know that I haven't had this crash before on this device on version v4.10.0