GZDoom and night mode

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

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We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Expand view Topic review: GZDoom and night mode

Re: GZDoom and night mode

by drfrag » Wed May 14, 2025 6:21 am

Well, i wrote that in 2021 and i didn't even remember writing it xD. For night preset i use 4100K BTW.

Re: GZDoom and night mode

by markanini » Wed May 14, 2025 4:58 am

drfrag wrote: Mon Jul 19, 2021 3:23 pm It's not lack of customization, the included filter is terrible compared to Sunset for instance which comes with several presets for night and day. Night mode looks pink and awful for me.
Let me counter that. I run Windows night mode at a slider value of 46 resulting in ~4000k. I have verified with my X-rite colorimeter that the resulting white follows the daylight locus to a DeltaE of 1 which is very good and shouldn't be noticeably off in the green-magenta axis.

Re: GZDoom and night mode

by SaveTheDoomer » Tue Jul 20, 2021 10:55 am

At least for me, blue light filtering reduced the eyestrain to basically zero. I can watch the monitor for hours without fatigue or tearing eyes. My actual monitor is also flicker-free, and i'm really comfortable with it. :)

Re: GZDoom and night mode

by Caligari87 » Tue Jul 20, 2021 7:23 am

They're not "worse". Our brains are wired to associate whiter/bluer light with daytime and awakeness, and soft warmer light with nighttime and sleep.

To be clear, there's possibly some placebo effect involved but regardless, for many people filtering their devices to warmer tones near sunset helps with not tricking our brains into staying in "awake" mode. Just turning down the brightness doesn't do that.

8-)

Re: GZDoom and night mode

by dpJudas » Tue Jul 20, 2021 6:50 am

Articles talking about how dangerous something is and then somewhere in the middle of it all writes a one-liner disclaimer that there's no proof that it is dangerous is what I call scaremongering. Doesn't exactly help when it then continues with scaremongering the paragraph after about "some doctors" still think it is dangerous and followed by a sample size of 1 person supposedly getting eye damage from using a completely different device than a monitor. It is a text book example of how journalists tries to push an agenda while technically not lieing.

That said, it might still irritate your eyes. I'm just not personally convinced the blue wavelengths are particular worse at that than any other wavelength. But then again, I never tried to use those blue light filters for a longer period of time to really figure that out. What they do to the colors makes it all a non-starter for me. :)

Re: GZDoom and night mode

by SaveTheDoomer » Tue Jul 20, 2021 5:19 am

Scaremongering? Why? It doesn't seem to me like that... anyway, it's clearly true that during daytime sunlight is way more abundant, but the point is that we sometimes watch a screen for too much time, and reducing blue light is one of the many ways to reduce eyestrain. And maybe permament damage is unlikely, but the fatigue is not, at least for me.
Yes, anyone does its own way, on the end. Ergonomics is also important. After all, using a pc or every other device requires its own safety measures, expecially if used as a professional :)

Re: GZDoom and night mode

by dpJudas » Tue Jul 20, 2021 4:41 am

SaveTheDoomer wrote:Reducing brightness make things even worse, at least for me. The point is about high-frequency light. Try reading this for a summary on this topic:
https://www.healthline.com/health/what- ... what-is-it
From that scaremongering article there's basically two key sentences that makes the rest of the page overly dramatic:
the natural blue light from the sun far exceeds the amount from any one device
So far, research does not appear to validate the concern about blue light eye damage
I still think that the real problem here is that people insist on using too great of a contrast between the ambient light in the room and what is emitting from the monitor. In daylight the sun adds extreme amounts of light to the room, while at night there's only the monitor and maybe a couple of lights in the room. If blue light in itself was so damaging people would also have an issue with it at daytime.

In any case, do what you guys like. All I can say is that for me personally adjusting the monitor brightness level makes all the difference for me and I just wanted more people to think about not forcing their eyes to look at the defaults that monitors come with. And of course everyone's eyes are different so what works for me might not work for you. :)

Re: GZDoom and night mode

by Nash » Tue Jul 20, 2021 3:04 am

Yeah, for me, what hurts my eyes more isn't so much the overall brightness but the blue light. Plus my monitor's navigation buttons are quite annoying to use, on top of being placed such that it's physically inconvenient (the monitor is placed quite far back from where I'm sitting, and there's some devices in the way to complicate things)

Re: GZDoom and night mode

by SaveTheDoomer » Tue Jul 20, 2021 2:10 am

The windows built-in feature has ZERO options for adjusting color temperature. You're forced to choose between 6500K and say, 3000K. For the purpose of reducing eyestrain on daytime this is plain useless.
dpJudas wrote:I never understood the point of those night mode tools unless you have a monitor that doesn't allow you to turn down the brightness.

It seems to me that most people leave the setting at one value, usually fitting for bright daylight. If you lower the brightness the colors won't become fucked up and you can even use brighter themes this way. Use one setting for day and a different setting for night.
Reducing brightness make things even worse, at least for me. The point is about high-frequency light. Try reading this for a summary on this topic:
https://www.healthline.com/health/what- ... what-is-it

Re: GZDoom and night mode

by drfrag » Mon Jul 19, 2021 4:55 pm

Mine it's a cheap laptop panel, it's completely unusable without the filter due to the LED backlight. It has a strong blueish tint (there's more blue than in smurf village) and eye strain is unbearable after five minutes. My presets are 4100K for night and 5000K for day.

Re: GZDoom and night mode

by dpJudas » Mon Jul 19, 2021 4:01 pm

I never understood the point of those night mode tools unless you have a monitor that doesn't allow you to turn down the brightness.

It seems to me that most people leave the setting at one value, usually fitting for bright daylight. If you lower the brightness the colors won't become fucked up and you can even use brighter themes this way. Use one setting for day and a different setting for night.

Re: GZDoom and night mode

by drfrag » Mon Jul 19, 2021 3:23 pm

It's not lack of customization, the included filter is terrible compared to Sunset for instance which comes with several presets for night and day. Night mode looks pink and awful for me.

Re: GZDoom and night mode

by Nash » Mon Jul 19, 2021 3:17 pm

If you are on Windows 10, what's wrong with using the built-in night light support (you probably already know this but in case you don't; open the Start menu and just type 'night' and you'll see it appear)?

The built-in night light works extremely well with all kinds of games I've played it with.

Granted, it does have less (waaaaay less) customization than f.lux but as you've pointed out, f.lux has issues with games (I used to use f.lux for a few years before upgrading to Windows 10).

These days though, I just try to not use the computer when it's time for bed :P So the lack of customization for me is fine...

Re: GZDoom and night mode

by SaveTheDoomer » Mon Jul 19, 2021 12:44 pm

Thank you for your reply. I noted too that f.lux doesn't get along well with games. The software cursor is itself a workaround to avoid the cursor remaining white. Guess it isn't perfect.

Re: GZDoom and night mode

by Graf Zahl » Mon Jul 19, 2021 12:21 am

GZDoom has no software cursor. The special cursors are colored system cursors. This looks like a bug in the utility if it renders them unusable

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