by Cacodemon345 » Sat Sep 26, 2020 12:01 pm
This so far only seems to happen with Project Brutality, but this may (or may not) be a serious issue.
So, someone 6 months ago
reported having bizarre and weird issues with Project Brutality. The cause was eventually tracked down to my written PDA framework implementation in PB_EventHandler class and GZDoom's melt screen effect. In 4.3.3 it crashes after showing bizarre behaviour, in later versions it crashes immediately.
Unfortunately I (and others in the PB Dev team) got no luck replicating the problem so far, so I am leaving this bug report in case someone gives a clue on what happens. Investigating the crash dumps in the linked GitHub thread may help too. I am reporting this because it seems to be more of a GZDoom bug than PB.
This so far only seems to happen with Project Brutality, but this may (or may not) be a serious issue.
So, someone 6 months ago [url=https://github.com/pa1nki113r/Project_Brutality/issues/341]reported[/url] having bizarre and weird issues with Project Brutality. The cause was eventually tracked down to my written PDA framework implementation in PB_EventHandler class and GZDoom's melt screen effect. In 4.3.3 it crashes after showing bizarre behaviour, in later versions it crashes immediately.
Unfortunately I (and others in the PB Dev team) got no luck replicating the problem so far, so I am leaving this bug report in case someone gives a clue on what happens. Investigating the crash dumps in the linked GitHub thread may help too. I am reporting this because it seems to be more of a GZDoom bug than PB.