[r1043+] Highres HUD misalignments

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Expand view Topic review: [r1043+] Highres HUD misalignments

Re: [r1043+] Highres HUD misalignments

by Graf Zahl » Sat Oct 16, 2010 10:22 am

Fixed the altHUD related issues. I guess the ones in the SBARINFO code are the same: Some calculations use the texture's unscaled size and offsets for position calculations instead of the scaled ones.

[r1043+] Highres HUD misalignments

by NightFright » Sat Oct 16, 2010 6:26 am

There seem to be alignment problems with some highres fonts/icons, e.g. in the Heretic HUD (alternate and normal). When using the highres pack from this site, the health/armor numbers are shown about middle of the left edge of the screen instead of down below near their corresponding icons (when using alternate GZDoom HUD). Also, the elapsed time (red numbers) would not be properly aligned on the automap (alternate GZDoom HUD). When using normal HUD, the ammo icons would float somewhere on the left side of the screen as well instead of being placed in the HUD itself. No idea if this is a GZDoom issue or some problem with the highres pack, but the included fonts seem fine to me.

Config:
> GZDoom v1.5.3.1043 or newer (was also the same with earlier releases)
> System: Win7 Ultimate (32bit), nvidia GF 9800 (ForceWare 258.96), 1920x1200 res
Attachments
Standard HUD, ammo misalignment
Standard HUD, ammo misalignment
Screenshot_Heretic_20101016_141154.jpg (118.41 KiB) Viewed 462 times
Alternate HUD, automap time misalignment
Alternate HUD, automap time misalignment
Screenshot_Heretic_20101016_141141.jpg (81.71 KiB) Viewed 462 times
Alternate HUD, health/armor misalignment
Alternate HUD, health/armor misalignment
Screenshot_Heretic_20101016_141131.jpg (102.65 KiB) Viewed 462 times

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