PlaySoundLoop for Decorate weapons

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Expand view Topic review: PlaySoundLoop for Decorate weapons

by wildweasel » Thu Aug 31, 2006 4:16 pm

I guess I'll have to wait and see what it is.

by Graf Zahl » Thu Aug 31, 2006 3:16 am

According to the latest changelog Randy has added something that can do what you need.

by Ryan Cordell » Sat Aug 26, 2006 6:01 pm

He has a right to express his worries since there were no replies.

by Graf Zahl » Sat Aug 26, 2006 4:03 pm

Impatience won't get you anywhere.

by wildweasel » Sat Aug 26, 2006 3:24 pm

Surprisingly, I still haven't recieved any official word on whether or not there will be a feature that allows you to play looped sounds on weapons. Hence, I'm bumping this yet again (at the risk of looking like a desperate noob).

by Ryan Cordell » Mon Aug 14, 2006 3:00 am

It is a nice idea however, so I agree with Weasel here. Much better than using A_PlaySound on selected frames, depending on it's length.
Think of all the frames you could save.

by wildweasel » Sun Aug 13, 2006 6:04 pm

Apologies for the bump - but is there a chance of getting this feature anytime in the near future?

by wildweasel » Mon Aug 07, 2006 7:28 pm

Updated my first post. Please take this into consideration.

by wildweasel » Sat Aug 05, 2006 11:31 am

A_LoopActiveSound only seems to work on actors. It produces no sound for weapons. As such, my feature suggestion ought to still be relevant.

by Ryan Cordell » Sat Aug 05, 2006 10:38 am

This'll ring up an idea with a few actors of mine.. :)

by Grubber » Sat Aug 05, 2006 9:49 am

A_StopSound

by wildweasel » Sat Aug 05, 2006 9:46 am

Okay, thanks to you guys I've learned how to do that much. But how do I stop the active sound (for weapons)?

by Ryan Cordell » Sat Aug 05, 2006 6:37 am

wildweasel wrote:I don't know how to use A_LoopActiveSound and there is currently no article for it on the Wiki.
Best guess is A_LoopActiveSound needs the ActiveSound defined in the actor.

by TheDarkArchon » Sat Aug 05, 2006 4:31 am

I don't know if it's been exported to DECORATE but it will play the active sound of an actor over and over. It's used in Strifes mini-rockets.

by wildweasel » Sat Aug 05, 2006 1:54 am

I don't know how to use A_LoopActiveSound and there is currently no article for it on the Wiki.

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