Doom Input Lag

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Contrary to popular belief, we are not all-knowing-all-seeing magical beings!

If you want help you're going to have to provide lots of info. Like what is your hardware, what is your operating system, what version of GZDoom/LZDoom/whatever you're using, what mods you're loading, how you're loading it, what you've already tried for fixing the problem, and anything else that is even remotely relevant to the problem.

We can't magically figure out what it is if you're going to be vague, and if we feel like you're just wasting our time with guessing games we will act like that's what you're really doing and won't help you.

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Re: Doom Input Lag

by DestinyIntwined » Tue Aug 15, 2017 7:26 pm

I figured it out it was GZDoom v3.1.0 (Windows 64bit) and I just went in without checking the usage, and it was in an OpenGL thing, I switched to the source option and it works fine now. No idea why it caused massive input lag though, also I figured out the difference between Shareware and Registered.

Re: Doom Input Lag

by wildweasel » Tue Aug 15, 2017 2:21 pm

Which version of ZDoom? What are your specs? Which renderer are you using?

Doom Input Lag

by DestinyIntwined » Tue Aug 15, 2017 2:01 pm

So I booted up a "Registered" wad of Doom (No idea what the difference between the Shareware version and the Registered is) and it has massive input lag, I'm talking 3 seconds after I push the menu button before it goes to the menu. How would I fix this?

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