RandomSpawner needs consistent spawn/respawn behavior too

Forum rules
Please don't bump threads here if you have a problem - it will often be forgotten about if you do. Instead, make a new thread here.

Post a reply

Smilies
:D :) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :wink: :geek: :ugeek: :!: :?: :idea: :arrow: :| :mrgreen: :3: :wub: >:( :blergh:
View more smilies

BBCode is OFF
Smilies are ON

Topic review
   

Expand view Topic review: RandomSpawner needs consistent spawn/respawn behavior too

Re: RandomSpawner needs consistent spawn/respawn behavior to

by Graf Zahl » Sun Feb 26, 2017 5:16 pm

Sorry, but this is not fixable. At some point with the rather broken positioning behavior one has to throw in the towel and just give up. This is such a case.

RandomSpawner needs consistent spawn/respawn behavior too

by unknownna » Tue Oct 18, 2016 12:30 pm

Continued from http://forum.zdoom.org/viewtopic.php?f= ... 4&p=804810

It needs to be adapted to 3D floor/midtexture combinations as well.

thingz_spawnrespawn_09.wad

1. zdoom -iwad doom2.wad -file thingz_spawnrespawn_09.wad +sv_itemrespawn 1 +map map01
2. Go down to the chainguns on the leftmost row and pick them up. Note that it can be difficult to pick them up when they're between the 3D floors and midtextures.

Image

Top