by Edward-san » Sat Feb 06, 2016 4:37 am
See this very old zandronum ticket
here (yeah, I'm not sure to know why the reporter didn't make a bug report here at that time...).
Load zdoom with the provided example wad, move the player on the edge of the sector (which is in an higher place than the rest) and make sure the player's center is not inside the sector. Then the script will change the sector into instakill, but the player doesn't die.
Is this intentional?
See this very old zandronum ticket [url=http://zandronum.com/tracker/view.php?id=955]here[/url] (yeah, I'm not sure to know why the reporter didn't make a bug report here at that time...).
Load zdoom with the provided example wad, move the player on the edge of the sector (which is in an higher place than the rest) and make sure the player's center is not inside the sector. Then the script will change the sector into instakill, but the player doesn't die.
Is this intentional?