by Cyb » Fri Nov 19, 2004 5:31 pm
quickest example I can think of offhand is map01 of Massmouth2... monsters will walk to the first patrol point just fine but when they get there they stop and never move again. I thought it might be a delay issue (thinking a delay 0 zero is infinite) but it doesn't matter what the second arg of the patrol point is, the monster will never move past the first one.
quickest example I can think of offhand is map01 of Massmouth2... monsters will walk to the first patrol point just fine but when they get there they stop and never move again. I thought it might be a delay issue (thinking a delay 0 zero is infinite) but it doesn't matter what the second arg of the patrol point is, the monster will never move past the first one.