[Can't duplicate] A bit of a height problem here... [.93]

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Expand view Topic review: [Can't duplicate] A bit of a height problem here... [.93]

by TheDarkArchon » Wed Nov 17, 2004 2:14 pm

Our skill is not enough

by Cutmanmike » Wed Nov 17, 2004 2:11 pm

We fail it :?

by randi » Wed Nov 17, 2004 2:10 pm

They also work fine with the standard 2.0.93.

by TheDarkArchon » Wed Nov 17, 2004 1:19 pm

cutmanmike wrote:that's twice you've wet yourself today.... quit it already
Hmm. I'm up to my ankles in smelly yellow liquid. Maybe I should stop.

by Kate » Wed Nov 17, 2004 1:08 pm

Well I guess it was fixed then, I tried .93a and it had no problems with height, and btw I got confused, I meant map28, not map29.

by Cutmanmike » Wed Nov 17, 2004 1:04 pm

that's twice you've wet yourself today.... quit it already

by TheDarkArchon » Wed Nov 17, 2004 12:55 pm

:laff:

by Cutmanmike » Wed Nov 17, 2004 12:54 pm

it appears we have some communication problems here gentlemen....

Image

by randi » Wed Nov 17, 2004 12:51 pm

Map21: What ceiling? I didn't get stuck in any.
Map29: There is no spider mastermind or a field.
Map30: I can get into the vent just fine.

by Kate » Wed Nov 17, 2004 12:28 pm

Good example is mock2 map21, the player gets stuck inside the ceiling, also in map29 the player can't get past the 56 unit high door after the spider mastermind out in the field with the blue-light walls in .93. Also the player can't jump in the "vent" in map30.

Re: A bit of a height problem here... [.93]

by randi » Wed Nov 17, 2004 12:17 pm

Finalizer wrote:So... uh... Yeah, it's gonna be taken care of?
Not if you don't provide specific examples. The player can still walk underneath a ceiling 56 units above the floor as far as I can tell.

by Finalizer » Mon Nov 15, 2004 9:40 am

Uh, just a buncha random maps with small areas, my own being an example, I think the sector height was around 56 (The size of the player, correct?). I think I first discovered it in Equinox, I was just messing around in it with .93, and couldn't get through certain areas I should have been able to. I also noticed a problem with the Megasphere, but that problem's already been mentioned and dealt with.

by Mike.Reiner » Mon Nov 15, 2004 7:39 am

uh, Could you give an example? like of which wad, where in it, where we can get the wad so we can see for ourselves? it would help.

A bit of a height problem here... [.93]

by Finalizer » Mon Nov 15, 2004 6:03 am

Not sure if it's been mentioned before, but there seems to be a slight problem with the player's height. I've noticed that I can't get through smaller passages I used to be able to with .63a. So... uh... Yeah, it's gonna be taken care of?

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