by Gez » Mon Apr 09, 2012 11:44 am
Graf Zahl wrote:It's not possible to make the code foolproof. Item spawning upon map load is quite broken but this has to be preserved for compatibility. But you can't copy that brokenness everywhere.
Could we get a mapinfo flag for that?
Something to mark a map as being made for modern ZDoom and to use correct spawning code without compatibility hacks.
Maybe use it as well for actually making use of player start z-heights, so that there's no need anymore to hack around with instant teleports or silent lowering floor when you want a player to start on a ROR effect (3D floor, 3D midtex, bridge thing, whatever).
[quote="Graf Zahl"]It's not possible to make the code foolproof. Item spawning upon map load is quite broken but this has to be preserved for compatibility. But you can't copy that brokenness everywhere.[/quote]
Could we get a mapinfo flag for that?
Something to mark a map as being made for modern ZDoom and to use correct spawning code without compatibility hacks.
Maybe use it as well for actually making use of player start z-heights, so that there's no need anymore to hack around with instant teleports or silent lowering floor when you want a player to start on a ROR effect (3D floor, 3D midtex, bridge thing, whatever).