by Enjay » Tue Jul 26, 2011 4:04 pm
Edward-san wrote:Do you mean running it like this:
Yes.
Full log
Spoiler:
Code: Select all
Log started: Tue Jul 26 23:04:35 2011
W_Init: Init WADfiles.
adding C:/Doom/zdoomSVN/zdoom.pk3, 547 lumps
adding C:/Doom/gzdoom/doom2.wad, 2951 lumps
I_Init: Setting up machine state.
CPU Speed: 2673 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family 6, Model 26, Stepping 4
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.10
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Resolution: 1920 x 1200
16 bots read from bots.cfg
MAP01 - entryway
ACS scripts unloaded.
Warning: 'Object' is freed outside the GC process.
Edward-san wrote:Also, can you reproduce this in r3271 and below?
Of the revisions that I have quick access to, r3263 shows this behaviour but r3249 does not. So the change that caused this happened sometime between those two revisions.
[quote="Edward-san"]Do you mean running it like this:[/quote]
Yes.
Full log
[spoiler][code]Log started: Tue Jul 26 23:04:35 2011
W_Init: Init WADfiles.
adding C:/Doom/zdoomSVN/zdoom.pk3, 547 lumps
adding C:/Doom/gzdoom/doom2.wad, 2951 lumps
I_Init: Setting up machine state.
CPU Speed: 2673 MHz
CPU Vendor ID: GenuineIntel
Name: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
Family 6, Model 26, Stepping 4
Features: MMX SSE SSE2 SSE3 SSSE3 SSE4.1 SSE4.2
I_InitSound: Initializing FMOD
FMOD Sound System, copyright © Firelight Technologies Pty, Ltd., 1994-2009.
Loaded FMOD version 4.26.10
V_Init: allocate screen.
S_Init: Setting up sound.
ST_Init: Init startup screen.
Checking cmd-line parameters...
G_ParseMapInfo: Load map definitions.
S_InitData: Load sound definitions.
Texman.Init: Init texture manager.
ParseTeamInfo: Load team definitions.
LoadActors: Load actor definitions.
R_Init: Init Doom refresh subsystem.
DecalLibrary: Load decals.
M_Init: Init menus.
P_Init: Init Playloop state.
ParseSBarInfo: Loading default status bar definition.
ParseSBarInfo: Loading custom status bar definition.
D_CheckNetGame: Checking network game status.
player 1 of 1 (1 nodes)
I_InitInput
I_StartupMouse
I_StartupKeyboard
I_StartupXInput
I_StartupRawPS2
I_StartupDirectInputJoystick
Resolution: 1920 x 1200
16 bots read from bots.cfg
MAP01 - entryway
ACS scripts unloaded.
Warning: 'Object' is freed outside the GC process.
[/code][/spoiler]
[quote="Edward-san"]Also, can you reproduce this in r3271 and below?[/quote]
Of the revisions that I have quick access to, r3263 shows this behaviour but r3249 does not. So the change that caused this happened sometime between those two revisions.