by unknownna » Mon Feb 14, 2011 11:21 pm
http://skulltag.net/tracker/view.php?id=263
unknownna wrote:I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).
Steps to reproduce:
1) Start Skulltag with a pwad loaded.
2) Save a game.
3) Quit Skulltag.
4) Start Skulltag without a pwad loaded.
5) Open the console.
6) Go to the "Load Game" menu and load the saved game.
Edward-san wrote:I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum.
The HOM is visible in the software renderer if vid_forceddraw is set to 1.
Spoiler: Screenshot
http://skulltag.net/tracker/view.php?id=263
[quote="unknownna"]I found something with the "Load Game" menu. If you have opened the console before trying to load an incompatible game, the whole background will turn into a HOM (if the OpenGL renderer is in use). It's not fixed in GZDoom 323 (also broken in GZDoom SVN build r1183).
Steps to reproduce:
1) Start Skulltag with a pwad loaded.
2) Save a game.
3) Quit Skulltag.
4) Start Skulltag without a pwad loaded.
5) Open the console.
6) Go to the "Load Game" menu and load the saved game.[/quote][quote="Edward-san"]I was able to reproduce this also with zDoom svn r3131.
Someone should open a bug report at zdoom forum. [/quote]
The HOM is visible in the software renderer if vid_forceddraw is set to 1.
[spoiler=Screenshot][url=http://img689.imageshack.us/i/61872761.png/][img]http://img689.imageshack.us/img689/3290/61872761.png[/img][/url][/spoiler]