Then I suppose SBarInfo needs a feature to display all your Clips, Shells, Rockets, and Cells as one total?
So I tank up the Fighter to 20 AC, which is 100 HexenArmor. That's a 100% save.
Now I add a BasicArmor that has a 50% save. A bar to display his standard Armor value is filled.
With the patch, his "AC" climbs to 30.
Now, I let an Ettin beat on him a bit. His HexenArmor and BasicArmor are being reduced. "AC" is going down and The Armor bar is depleting.
Then, he begins taking HP damage while his "AC" is still
over 20. However, his HexenArmor has dropped below 100 in amount and save percent.
Displaying the BasicArmor (whose save is still only 50%) as if it were HexenArmor is misleading, as the total AC for all the armor items doesn't actually go over 20. There's already a bar to track BasicArmor separately, and that works as expected.
Then I suppose SBarInfo needs a feature to display all your Clips, Shells, Rockets, and Cells as one total? :?
So I tank up the Fighter to 20 AC, which is 100 HexenArmor. That's a 100% save.
Now I add a BasicArmor that has a 50% save. A bar to display his standard Armor value is filled.
With the patch, his "AC" climbs to 30.
Now, I let an Ettin beat on him a bit. His HexenArmor and BasicArmor are being reduced. "AC" is going down and The Armor bar is depleting.
Then, he begins taking HP damage while his "AC" is still [i]over 20[/i]. However, his HexenArmor has dropped below 100 in amount and save percent.
Displaying the BasicArmor (whose save is still only 50%) as if it were HexenArmor is misleading, as the total AC for all the armor items doesn't actually go over 20. There's already a bar to track BasicArmor separately, and that works as expected.