[Beta] The Greaser Enhanced!

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DoomRater
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[Beta] The Greaser Enhanced!

Post by DoomRater »

I think I got this sucker working the way I want it now. Suggestions/changes are welcome at this point- for a while all I will be doing is graphics cleanup and replacement, so try and catch those problems as they come up too!
Spoiler:
Replacing the BFG is a bomb blast suit, which increases your resistance to heavy weapons fire but decreases your resistance to light arms fire. (needs new graphics) With this plus the Matilda, you're a serious force to be reckoned with!

The main thing I need now are multiplayer testers. Let me know what feels balanced, what isn't balanced, that sorta thing.
Current bugs:
-being killed while firing dual oozis can cause the player sprite to be locked into a standing position. I still need to come up with and write an appropriate fix for this problem. FIXED
-let me know what else you find!
-FIXED: removed an exploit allowing Matilda players to fire while moving.
The upload is complete. Grab it here (uploaded 3:21 4/3/09)
Beta 2 here: http://www.sendspace.com/file/w4lc8p (uploaded 3:37 4/6/09)
Release candidate here: http://www.sendspace.com/file/lf3vjb (uploaded 2:54 PM 8/19/09)
Last edited by DoomRater on Wed Aug 19, 2009 12:54 pm, edited 4 times in total.
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Mr.Green
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Re: [Beta] The Greaser Enhanced!

Post by Mr.Green »

Looking forward to this weapon mod,but can you increase double barreled shotgun's damage in the next beta?
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Hm, any reason why? Right now it does about as much as the supershotgun when both barrels are fired, and MORE than the standard shotgun on single blast! Keep in mind that zombies and imps are weak against the shotgun's ammo as well, so they get dealt even more damage.
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Mr.Green
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Re: [Beta] The Greaser Enhanced!

Post by Mr.Green »

DoomRater wrote:Hm, any reason why? Right now it does about as much as the supershotgun when both barrels are fired, and MORE than the standard shotgun on single blast! Keep in mind that zombies and imps are weak against the shotgun's ammo as well, so they get dealt even more damage.
*facepalm* :x
I didn't even tried the alt fire.
Stupid me.

EDIT : Yeah,the shotgun causes as much damage as it should be.
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Snarboo
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

I played around with this a bit, and I like what I see! There are a few things that could be improved, though:
-Some of the weapons need more animation to them, namely Matilda. The belt is static and doesn't feed into the weapon as it is fired, nor does the bolt animate properly. Minor quibbles, honestly.
-No offense to Paul, but I never really liked his coach gun. However, I'm not sure there is a real replacement for it.

I honestly want to stick my fingers in this one and mess around with the graphics, but I'm not sure it would really be proper. It's a good mod, honestly.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Graphics replacements would be HIGHLY APPRCIATED and in fact improving the Matilda's graphics was high up on the list, though easy to do.

Current work is being done on the Oozis which have some bad pixels and poor shading where the hand meets the gun.
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Snarboo
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

I'll try tinkering around with Matilda and see what you think. :)
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

I worked on improved animations for Matilda, and updated the wad with them:

Greaser Test

Hopefully they are to your liking. :) I might work on improved animations for some of the other weapons, too.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Yummy so far. Looks like the blocker code got messed up somewhere and some of my shots are hitting the blockers, but that's fixable I'm sure. Also, that knob will be replaced with a better looking knob so the graphic is more consistent!
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Re: [Beta] The Greaser Enhanced!

Post by przndoom »

want my uzi?
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Snarboo
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

Thanks, I'm glad you like it! Yeah, I have no clue why the shots are being blocked. I noticed that myself, and while tinkering with the animation, there was one point where all the shots were blocked.

After playing around with the mod some more, I have one more suggestion: make the red dot on the sniper rifle smaller when scoped. The dot can actually obscure monsters that are far away, making sniping difficult.
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Re: [Beta] The Greaser Enhanced!

Post by DoomRater »

Snarboo: will do. I also went in and fixed the blocked shots, retaining the new fire speed I had just put in as well, and fixed spots where the blockers WEREN'T spawning when they should have been. It's just a lack of familiarity with the system and stuff, nothing to worry about. (Basically the blockers take an extra tic to die, so the timing looks off when it really isn't)

przndoom: Let's see it. It might be better than what I got.
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Re: [Beta] The Greaser Enhanced!

Post by przndoom »

k im trying to find the test mod i put it in...gaah!

wow i cant find it with my clutter folder, i added the fire flash, but frinklbuster its lost, well he is the resource
smgsemi complete.PNG
smgsemi complete.PNG (59.07 KiB) Viewed 3125 times
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ThatOneZDoomer
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Re: [Beta] The Greaser Enhanced!

Post by ThatOneZDoomer »

Funny, I played this today (after months ago) shortly before this topic shown up with a newer version. I see the Greaser got a graphic makeover, but it seems to lack a pick up sprite, since in the alt HUD, it shows the ready frame in place of the weapon icon. The weapon special key actually seems to do something now, unlike how I didn't really notice anything from previous versions. Didn't you plan to make a chain lightning weapon at one point? Did it get scrapped? Is the Smart Rifle supposed to have so much ammo for the damage it does? The weapons seem to lack a selection order, because whenever I run out of ammo for a weapon, I default back to the knife and grenades.

I feel like Snarboo made the Matilda have a much better feel to it due to the shaking. I think a weapon with a good feel can make it more fun to use, even if it doesn't affect the game play.
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Snarboo
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Re: [Beta] The Greaser Enhanced!

Post by Snarboo »

I have a few more suggestions for the sniper rifle if you don't mind:
-While using the scope, player movement could be slowed, but not necessarily stopped. I feel this would make the rifle more tactical.
-Maybe add a secondary fire, like being able to fire from the hip quickly. It would be very inaccurate, but would function as a panic fire if monsters get too close.
-The rifle seems kind of weak. I'm not sure if it really needs a damage increase given the amount of ammo you can carry, though. Also, I might just be missing most of my shots. :p

Sorry to make so many suggestions, I just like the mod a lot. Hopefully it doesn't seem like I'm demanding anything.

Edit:
A few other things I've noticed:
-Are the shotgun shells supposed to give you a random amount of ammo?
-The Arachnotrons firing sounds seem to be a machinegun.
-The Cyberdemon fires sniper ammo instead of rockets.
Last edited by Snarboo on Fri Apr 03, 2009 7:14 pm, edited 1 time in total.
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