by Cold0ne » Thu Aug 13, 2009 7:39 pm
There is a way to turn off multiplayer (deathmatch) weapons for coop mode, but I noticed all the ridiculous extra ammo for deathmatch remains in the coop mode.
Level 1 for example has 3 rocket packs outside where the rocket launcher used to be in deathmatch.
I am trying to play a coop game with friends as close to the original singleplayer as possible. the extra ammo is making it was too easy, even with weapons and items not respawning. Also turned off is the options to keep ammo, keep weapons, powerups, everything except keys to make it as hard as possible when you die.
Anyway if there is a dmflag thats unknown or little-known to turn off deathmatch ammo in coop, would be appreciated.
Another quick side-question: is there any way to warp to a new map while in coop? lets say E2M1. The only way I find this currently possible is in the commandline before launching the game. idclev doesnt work (with cheats enabled on the server), nor does for example "warp 2 1" in the console (which works in commandline out of the game, but in-game it warps you to a different location within the map).
Thanks for any help on this guys, and if its not possible to do, maybe it can be implemented into zdoom?
-Cold
There is a way to turn off multiplayer (deathmatch) weapons for coop mode, but I noticed all the ridiculous extra ammo for deathmatch remains in the coop mode.
Level 1 for example has 3 rocket packs outside where the rocket launcher used to be in deathmatch.
I am trying to play a coop game with friends as close to the original singleplayer as possible. the extra ammo is making it was too easy, even with weapons and items not respawning. Also turned off is the options to keep ammo, keep weapons, powerups, everything except keys to make it as hard as possible when you die.
Anyway if there is a dmflag thats unknown or little-known to turn off deathmatch ammo in coop, would be appreciated.
Another quick side-question: is there any way to warp to a new map while in coop? lets say E2M1. The only way I find this currently possible is in the commandline before launching the game. idclev doesnt work (with cheats enabled on the server), nor does for example "warp 2 1" in the console (which works in commandline out of the game, but in-game it warps you to a different location within the map).
Thanks for any help on this guys, and if its not possible to do, maybe it can be implemented into zdoom?
-Cold