by Enjay » Sun Dec 07, 2008 12:51 pm
Deprecated I know, but this is from a DECORATE file I made years ago (actually to work around a bug with hate targets at the time):
Code: Select all
breakable NJHateTarget1000 //1000 hit points
{
DoomEdNum 11000
Sprite TNT1
Frames A
DeathFrames "A"
Radius 20
Height 56
Health 1000
Mass 100
DiesAway
}
breakable NJHateTarget100 //100 hit points
{
DoomEdNum 10100
Sprite TNT1
Frames A
DeathFrames "A"
Radius 20
Height 56
Health 10
Mass 100
DiesAway
}
As a side issue, the reason that I posted a screenshot of the dialogue rather than a log file is because the logfile did not capture the error message but stopped at "LoadActors: Load actor definitions."
Deprecated I know, but this is from a DECORATE file I made years ago (actually to work around a bug with hate targets at the time):
[img]http://img26.picoodle.com/img/img26/3/12/7/f_decm_ec2a896.png[/img]
[code]breakable NJHateTarget1000 //1000 hit points
{
DoomEdNum 11000
Sprite TNT1
Frames A
DeathFrames "A"
Radius 20
Height 56
Health 1000
Mass 100
DiesAway
}
breakable NJHateTarget100 //100 hit points
{
DoomEdNum 10100
Sprite TNT1
Frames A
DeathFrames "A"
Radius 20
Height 56
Health 10
Mass 100
DiesAway
}[/code]
As a side issue, the reason that I posted a screenshot of the dialogue rather than a log file is because the logfile did not capture the error message but stopped at "LoadActors: Load actor definitions."