Crash in new sound code

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Expand view Topic review: Crash in new sound code

Re: Crash in new sound code

by randi » Mon Jun 30, 2008 10:07 pm

Well, I think I figured it out without your savegame.

Re: Crash in new sound code

by Enjay » Sun Jun 29, 2008 4:47 pm

It's attached to the GZdoom thread I linked to. This should be a direct link to the file:

http://forum.drdteam.org/download.php?i ... e4c8a1dee5

Remember that it's for GZdoom.

Re: Crash in new sound code

by randi » Sun Jun 29, 2008 4:45 pm

I don't know. That's pretty bizarre that Pt ends up pointing at memory location 0x1c. How about posting the savegame?

Crash in new sound code

by Enjay » Sun Jun 29, 2008 2:00 pm

Originally reported over at the GZdoom forum

http://forum.drdteam.org/viewtopic.php?t=3353

And I quote:
Enjay wrote:http://www.doomworld.com/idgames/?id=15313

I'd been playing this WAD for a bit and had saved a number of times, and died a few times and reloaded too, when, on getting killed by a Spectre, I got a crash. I restarted GZdoom and tried to load my save game and immediately the game crashed again. So, my guess it's a corrupted savegame problem of some sort. I've attached a crash log and the save game. In case it's relevant, my saving had been done by hitting F6 (quicksave).

Here's what I get from a debug build when trying to load the attached save.
Spoiler:
Graf Zahl wrote:Please repost this with the screenshot at the ZDoom forum. This is a bug in the newly added sound code. The screenshot should be enough for Randy to see what's going on. I won't touch this code myself until I understand it better.

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