by Graf Zahl » Wed May 28, 2008 11:35 am
No, it doesn't work - and it won't get changed. The 'trick' is to use the same sidedef on multiple linedefs so that the scrollers add up. Zdoom needs unique sidedefs per linedef and thus decompresses such a level in order to work. And considering that this trick has basically no real world use (since the amount of wall scrollers in Doom.exe is limited to 64 per level) it's not worth any special handling.
No, it doesn't work - and it won't get changed. The 'trick' is to use the same sidedef on multiple linedefs so that the scrollers add up. Zdoom needs unique sidedefs per linedef and thus decompresses such a level in order to work. And considering that this trick has basically no real world use (since the amount of wall scrollers in Doom.exe is limited to 64 per level) it's not worth any special handling.