Crash Dialogs

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Expand view Topic review: Crash Dialogs

by Karate Chris » Thu Aug 23, 2007 3:06 pm

So the next version of GZDoom has this problem fixed?

by rivecoder » Wed Aug 22, 2007 1:41 pm

It was a GZDoom fix involving assembly.

by Karate Chris » Wed Aug 22, 2007 1:28 pm

Sorry for the bump but I still don't get a crash report dialog using the 'crashout' command with r541. However, they work fine in SkullTag so I assume they fixed whatever the problem is. Would it be possible to obtain the code they used to fix it?

by aabra » Mon Aug 06, 2007 4:09 am

Oh, I just thought I'd mention that this bug was actually fixed somewhere between 2.1.7 and revision 540. The latest version of Zdoom gives me the crash dialog correctly. :P

by Risen » Mon Jul 30, 2007 10:16 am

aabra wrote:It's strange because when I use the crashout command in GZDoom, I receive the crash dialog properly.
It can't be a missing .dll, then.

by aabra » Sat Jul 28, 2007 7:46 pm

It's strange because when I use the crashout command in GZDoom, I receive the crash dialog properly. The problem only occurs in Zdoom.

by Graf Zahl » Sat Jul 28, 2007 4:53 am

You will get the first box if the crash handler crashes itself. I'm not sure that there's something that could be done about it - but in any case I don't consider this an urgent matter.

Crash Dialogs

by aabra » Sat Jul 28, 2007 1:14 am

After loading up Zdoom, to simulate a crash at the console you can type:

crashout

The problem however is that many computers aren't getting the proper crash dialog... myself included. :(

I get this:

Image

while my friend, correctly receives this:

Image

Maybe this is a bug in Zdoom, but maybe I'm missing a .dll file or something? I don't know. Any help would be appreciated.

edit: I forgot to mention that this is with Zdoom 2.1.7

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