by Nanami » Tue Jul 15, 2003 5:16 pm
Moved from notgod forums:
I was working on a ZooM map and was trying to make a window that shatters in a different direction depending on what side you shot it from. After several tests (47.cab) I figured that the game can't tell what side a projectile hit it on. It seems to work with other types (PlayerCrossesLine) but not ProjectileImpactsWall.
I ended up making two more lines real close to the original, on both sides. Still, I'm not sure if this is intentional, impossible, or overlooked.
Moved from notgod forums:
I was working on a ZooM map and was trying to make a window that shatters in a different direction depending on what side you shot it from. After several tests (47.cab) I figured that the game can't tell what side a projectile hit it on. It seems to work with other types (PlayerCrossesLine) but not ProjectileImpactsWall.
I ended up making two more lines real close to the original, on both sides. Still, I'm not sure if this is intentional, impossible, or overlooked.