[Fixed] ProjectileImpactsWall + LineSide()

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Topic review
   

Expand view Topic review: [Fixed] ProjectileImpactsWall + LineSide()

by randi » Thu Aug 28, 2003 7:20 pm

Fixed for 2.0.48/2.1.0

by Nanami » Wed Jul 16, 2003 5:39 pm

That sounds fine Randy. Let me know. =)

by randi » Wed Jul 16, 2003 10:43 am

I think that's something that was overlooked. It doesn't sound like it should be a problem implementing it.

by Gherkin » Tue Jul 15, 2003 5:21 pm

Somehow there must be a way to tell who shot the bullet that hits your glass. Monsters also exactly know who shot the bullet when it hits them.

Get that object that shot the bullet, check on which side of the line the object is. Thats the side the bullet hit on.

ProjectileImpactsWall + LineSide()

by Nanami » Tue Jul 15, 2003 5:16 pm

Moved from notgod forums:

I was working on a ZooM map and was trying to make a window that shatters in a different direction depending on what side you shot it from. After several tests (47.cab) I figured that the game can't tell what side a projectile hit it on. It seems to work with other types (PlayerCrossesLine) but not ProjectileImpactsWall.

I ended up making two more lines real close to the original, on both sides. Still, I'm not sure if this is intentional, impossible, or overlooked.

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