by Enjay » Wed Jul 12, 2006 4:50 am
madnessJack wrote:Is it worth sticking to dehacked compatibility?
I'd say yes because a lot of mods in the archive use it. So, it's not just the occasional mod that you might DL and want to play, it's a significant number. People would complain if that number of mods suddenly became unsupported. Also, there are still a few minor, but useful, things DEHACKED can do that are not possible by other means. Although the list gets shorter all the time.
However, it should just be a static thing now. There is no need to add features to DEHACKED (as there was in the past) seeing as how almost everything can be done by better means.
[quote="madnessJack"]Is it worth sticking to dehacked compatibility?[/quote]
I'd say yes because a lot of mods in the archive use it. So, it's not just the occasional mod that you might DL and want to play, it's a significant number. People would complain if that number of mods suddenly became unsupported. Also, there are still a few minor, but useful, things DEHACKED can do that are not possible by other means. Although the list gets shorter all the time.
However, it should just be a static thing now. There is no need to add features to DEHACKED (as there was in the past) seeing as how almost everything can be done by better means.