HotWax wrote:You really want to get pushed around by zombies and imps while you have an invurn sphere on??
Yep. Makes sense to me. I'm already lucky enough to be invulnerable, doesn't seem like I should need lead boots, too.
HotWax wrote:If it's desirable for those cheapass DM players. . . the silliest and most weakass move in the game
Clearly, you've never played in a game where rocket jumping is vital to survival. You have to remember, everyone uses their zdoom differently.
That's why there are so many DM flags.
On that note, it doesn't matter to me how this is changed; the map we play doesn't have an invuln... err, we don't let it respawn, so it really would have no effect on me. It just seems funky to me that the one time you should be able to rocket jump (à la your realistic argument), it's harder to do so.
As for the climbing-wall trick... well, I thought it was pf cool, but I don't have any actual use for it, so it can go bye bye. I'm definitely in the minority of player who would like to see a wad where you have to use something like that, and as I have no coding skill... it's just not gonna happen.
Besides, if it's changed the way you want, where they're both lessened while invulnerable, it'll likely still be possible. I would just take more rockets. Depends on the timing.
HotWax wrote:I've never liked the idea that somebody would intentionally fire a rocket right next to themselves just to generate thrust to push them where they're trying to go. Can you imagine anything like this happening in reality?
Yep, it looks a lot like you you described:
splat. It's total bullshit. For examle, we DM on skill level 1 where damage is further reduced; you REALLY wouldn't like it! I've survived super-shotgun blasts direct to the head, and I've survived direct hits with the BFG. Many a time, presuming I have any ammount of armor left, I've RJd with 30 health and survived. It's totally fake, but it's great. This isn't TrueCombat, ya know?
[quote="HotWax"]You [b]really[/b] want to get pushed around by zombies and imps while you have an invurn sphere on??[/quote]
Yep. Makes sense to me. I'm already lucky enough to be invulnerable, doesn't seem like I should need lead boots, too.
[quote="HotWax"]If it's desirable for those cheapass DM players. . . the silliest and most weakass move in the game[/quote]
Clearly, you've never played in a game where rocket jumping is vital to survival. You have to remember, everyone uses their zdoom differently.
That's why there are so many DM flags.
On that note, it doesn't matter to me how this is changed; the map we play doesn't have an invuln... err, we don't let it respawn, so it really would have no effect on me. It just seems funky to me that the one time you should be able to rocket jump (à la your realistic argument), it's harder to do so.
As for the climbing-wall trick... well, I thought it was pf cool, but I don't have any actual use for it, so it can go bye bye. I'm definitely in the minority of player who would like to see a wad where you have to use something like that, and as I have no coding skill... it's just not gonna happen.
Besides, if it's changed the way you want, where they're both lessened while invulnerable, it'll likely still be possible. I would just take more rockets. Depends on the timing.
[quote="HotWax"]I've never liked the idea that somebody would intentionally fire a rocket right next to themselves just to generate thrust to push them where they're trying to go. Can you imagine anything like this happening in reality?[/quote]
Yep, it looks a lot like you you described: [i]splat[/i]. It's total bullshit. For examle, we DM on skill level 1 where damage is further reduced; you REALLY wouldn't like it! I've survived super-shotgun blasts direct to the head, and I've survived direct hits with the BFG. Many a time, presuming I have any ammount of armor left, I've RJd with 30 health and survived. It's totally fake, but it's great. This isn't TrueCombat, ya know?