Retroachievement for GZDoom ?

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Re: Retroachievement for GZDoom ?

by Proydoha » Sun Sep 28, 2025 1:01 pm

Rachael wrote: Sun Sep 28, 2025 12:18 am Eventually once ZScript named pipes/sockets are implemented it will be possible for scripts inside GZDoom to communicate with other processes
Knowing that this kind of feature is planned for GZDoom makes me happy. Can't wait to stop using -stdout and logs for that.

Re: Retroachievement for GZDoom ?

by Rachael » Sun Sep 28, 2025 12:18 am

This will eventually be a feature that can be modded in, and would be better if done that way. Eventually once ZScript named pipes/sockets are implemented it will be possible for scripts inside GZDoom to communicate with other processes in the system that can implement this. Then all you need is ZScript code to track the status of the achievements and an external program to send them.

Given that this is already somewhat possible if you abuse logging and external files, there isn't any reason to implement this specific request as a feature, it would be better to have a more flexible DIY system instead.

Re: Retroachievement for GZDoom ?

by SanyaWaffles » Sat Sep 27, 2025 7:49 pm

while not technically impossible as long as it doesn't hook into any proprietary code, the devs would have to decide on what the achievements would be, and that's something that takes time to sort out let alone implement.

Re: Retroachievement for GZDoom ?

by the1gamer g zdoom- » Sat Sep 27, 2025 4:50 pm

that would be great

Retroachievement for GZDoom ?

by psycho-kila » Thu Sep 25, 2025 8:07 am

Hi,

I would like to know if anyone had look to add support of retroachievement (https://retroachievements.org) on GZDoom ?

For those who don't know, it's a feature that adds challenge to complete in the form of trophies, it's fun but for doom, it's limited on psx version or, worse, gba and snes versions which are horrible compared to the GZDoom port :)

I'm not a god on developpement but I can help if needed.

Thanks by advance.

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