by NeoTerraNova » Mon Apr 18, 2022 10:48 am
I am aware of these limitations, thank you, though, Nova. I appreciate the comment and pointer.
Mr. Zahl, I'm not claiming it isn't my own subjective opinion. I'm not a young man, and I'd rather grown used to the way my settings were set up (my laptop is over 10 years old). I hadn't realized that I was setting things in a non-standard manner/in a way that would "mess up" other people's perception of the graphics that I use, with their own settings, and I accept full responsibility for my own preconceived notions about how GZDoom's graphics engine works/utilizes assets. I'm not even confident enough to call myself barely competent at the most basic functions of ZScript, something I've been casually working with for a few years, now. Let alone comprehend how the graphics engine works. I was educated to be a website developer and hardware troubleshooter in my youth, programming wasn't something I got into.
I am, however, trying to figure out how to get away from using Forced Aspect Ratio to "solve" my "problem," as you suggested in the previous thread. The graphics "look right" under my own settings, as demonstrated by my screen shots. I had no idea, as I said, that things would look that radically different under different settings, and am trying to figure out, first, if I can find a "standard" resolution and setting to make the graphics I created "look okay" and then go from there. I'm following your advice, sir, I'm just asking for help from the community to point me in the right direction - if there's some way to get things to look right, or close enough, through the video settings I seem to have inadvertently adjusted in such a way as to be so nonstandard as to have caused my original issue.
If you're advising that I adjust the graphics images themselves to a 1.2:1 ratio, to make THEM look "right" at different video ratio settings, then I'll give it a go. I didn't actually realize that this was how things scaled, since I'd never seen it before (again, due to the way I had the video settings, set up). I appreciate your input.
I'm still going to want to see if anyone else would like to chime in and give me pointers, so I don't make such a mistake again, and can get my video settings to "look right" (or at least close enough).
So, thank you, Mr. Zahl for your advice. I will see what I can do.
I am aware of these limitations, thank you, though, Nova. I appreciate the comment and pointer.
Mr. Zahl, I'm not claiming it isn't my own subjective opinion. I'm not a young man, and I'd rather grown used to the way my settings were set up (my laptop is over 10 years old). I hadn't realized that I was setting things in a non-standard manner/in a way that would "mess up" other people's perception of the graphics that I use, with their own settings, and I accept full responsibility for my own preconceived notions about how GZDoom's graphics engine works/utilizes assets. I'm not even confident enough to call myself barely competent at the most basic functions of ZScript, something I've been casually working with for a few years, now. Let alone comprehend how the graphics engine works. I was educated to be a website developer and hardware troubleshooter in my youth, programming wasn't something I got into.
I am, however, trying to figure out how to get away from using Forced Aspect Ratio to "solve" my "problem," as you suggested in the previous thread. The graphics "look right" under my own settings, as demonstrated by my screen shots. I had no idea, as I said, that things would look that radically different under different settings, and am trying to figure out, first, if I can find a "standard" resolution and setting to make the graphics I created "look okay" and then go from there. I'm following your advice, sir, I'm just asking for help from the community to point me in the right direction - if there's some way to get things to look right, or close enough, through the video settings I seem to have inadvertently adjusted in such a way as to be so nonstandard as to have caused my original issue.
If you're advising that I adjust the graphics images themselves to a 1.2:1 ratio, to make THEM look "right" at different video ratio settings, then I'll give it a go. I didn't actually realize that this was how things scaled, since I'd never seen it before (again, due to the way I had the video settings, set up). I appreciate your input.
I'm still going to want to see if anyone else would like to chime in and give me pointers, so I don't make such a mistake again, and can get my video settings to "look right" (or at least close enough).
So, thank you, Mr. Zahl for your advice. I will see what I can do.