by GeneralDelphox » Sat Apr 16, 2022 5:44 am
From what little testing that I gathered using the latest build of GZDoom as of writing this post (gzdoom-x64-g4.8pre-305-g1ba4dfbfa), I didn't notice anything out of the ordinary. I did notice sound bugs with the chainsaw and BFG replacement. The chainsaw replacement, which is currently an axe, still makes the chainsaw idle sound, and the BFG replacement's firing sound seems to be bugged as it doesn't play properly.
EDIT: As mentioned by Marisa in this
thread, there also seems to be an issue of certain weapons not consuming ammo. I didn't notice at first, but after a few tests, I can confirm this bug still exist as well.
From what little testing that I gathered using the latest build of GZDoom as of writing this post (gzdoom-x64-g4.8pre-305-g1ba4dfbfa), I didn't notice anything out of the ordinary. I did notice sound bugs with the chainsaw and BFG replacement. The chainsaw replacement, which is currently an axe, still makes the chainsaw idle sound, and the BFG replacement's firing sound seems to be bugged as it doesn't play properly.
EDIT: As mentioned by Marisa in this [url=https://forum.zdoom.org/viewtopic.php?f=2&t=75158]thread[/url], there also seems to be an issue of certain weapons not consuming ammo. I didn't notice at first, but after a few tests, I can confirm this bug still exist as well.