by sinisterseed » Wed Jul 08, 2020 7:04 am
That's probably not the best title I've ever written and it's technically a bit inaccurate but whatever, I'll explain anyway. I've mentioned this before during ye days of olde but it didn't seem to get much attention - and I also forgot to make a topic for it, whoops.
Basically, in SW (as in, even the original DOS version to my knowledge), it is possible to trigger a sequence break by simply saving and reloading after killing a boss once its health bar vanishes and before the cutscene/end level stats screen appears. This can be reliably triggered with any of the 3 main bosses, if you reload such a save the game will not proceed any further, leaving the player stuck on the map until they either restart it or warp to a new level. Fixing this major softlock issue would be a great QoL improvement to add to the list.
That being said, not sure if this is best done here or better saved for upstream though.
That's probably not the best title I've ever written and it's technically a bit inaccurate but whatever, I'll explain anyway. I've mentioned this before during ye days of olde but it didn't seem to get much attention - and I also forgot to make a topic for it, whoops.
Basically, in SW (as in, even the original DOS version to my knowledge), it is possible to trigger a sequence break by simply saving and reloading after killing a boss once its health bar vanishes and before the cutscene/end level stats screen appears. This can be reliably triggered with any of the 3 main bosses, if you reload such a save the game will not proceed any further, leaving the player stuck on the map until they either restart it or warp to a new level. Fixing this major softlock issue would be a great QoL improvement to add to the list.
That being said, not sure if this is best done here or better saved for upstream though.