10x - Universal Mod

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sonic_HD87
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10x - Universal Mod

Post by sonic_HD87 »

Finally has arrived! an 10x - Universal Mod!

Here's a mod for MOST wads, instead of making each mod by separated, i decided to join them into a single file (Except for chex3, see below). Did i need to say more?

Image
Image
Image
Image
Image

Compatibility List:
Doom.wad
Doom2.wad
tnt.wad
plutonia.wad
plutonia2.wad (or PL2.wad)
heretic.wad
hexen.wad
hexdd.wad
strife.wad
freedoom.wad
chex3.wad
(Its in the RAR file as a sepparated file, due to porting problems)

DONT WORK ON:
Chex.wad

v0.1 (REPORTED BY ILSS):
-Fixed some problems with DoomEdNumbs, now some monster won't appear in other games
10x- universal mod.rar
v0.1
(4.88 KiB) Downloaded 736 times
The Creator of the original concept is "Cutmanmike", he deserves the credit, not me
------------>http://forum.zdoom.org/viewtopic.php?f= ... &hilit=10x (The original by Cutmanmike)

Any suggestion and bugs, report on the comment box, you will save to much lives.
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Last edited by sonic_HD87 on Wed Sep 11, 2013 9:54 am, edited 2 times in total.
ILSS
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Re: 10x - Universal Mod

Post by ILSS »

There seems to be a problem with monsters from the wrong game spawning. I'm getting killed by gargoyles on Doom's E1M3.

http://i.imgur.com/ySsYtbK.png
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

ILSS wrote:There seems to be a problem with monsters from the wrong game spawning. I'm getting killed by gargoyles on Doom's E1M3.

http://i.imgur.com/ySsYtbK.png
Thanks for posting, i will do the possible to fix it
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

ILSS wrote:There seems to be a problem with monsters from the wrong game spawning. I'm getting killed by gargoyles on Doom's E1M3.

http://i.imgur.com/ySsYtbK.png
Im sorry for the bugs, Now is fixed, check updates!
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Death Egg
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Re: 10x - Universal Mod

Post by Death Egg »

That bug makes me want a version of this that also replaces enemies at random with different enemies from the other games now, too.
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

Death Egg wrote:That bug makes me want a version of this that also replaces enemies at random with different enemies from the other games now, too.
Like Aeons of Death? That would be crazy, no one will be able to complete a single map :lol:
iVoid
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Re: 10x - Universal Mod

Post by iVoid »

Awesome! :D This should be perfect to use with Russion Overkill!
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

leech88 wrote:Awesome! :D This should be perfect to use with Russion Overkill!
Don't forget to post bugs if you find any.
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TheUnbeholden
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Re: 10x - Universal Mod

Post by TheUnbeholden »

hmm what about hacx? and why didn't you list strife eventhough there is clearly a screenshot of it working with strife.
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

TheUnbeholden wrote:and why didn't you list strife eventhough there is clearly a screenshot of it working with strife.
Ups, my mistake. Thanks for pointing it out.

I didn't make a HacX version since i've never heard of it.
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Armaetus
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Re: 10x - Universal Mod

Post by Armaetus »

Have you considered making a 5x version, or how would one edit it so it's 5x and not 10x?

Oh yea I attempted to load NUTS.WAD and it just crashed GZDoom xD
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sonic_HD87
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Re: 10x - Universal Mod

Post by sonic_HD87 »

Mr. Chris wrote:or how would one edit it so it's 5x and not 10x?
Its very simple, if you see the code, you will see this:

TNT1 AAAAAAAAAA 1 A_CustomMissile("ZombieMan3",0,0,random(0,360),2,random(0,90))

As you see, there are 10 "A" in the code. So, if you want to have a 5x or 3x or whatever you like, just erase "A" until you have the right amount. Example:

If i want a 3x version:

TNT1 AAA 1 A_CustomMissile("ZombieMan3",0,0,random(0,360),2,random(0,90))
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Hoodoo456
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Re: 10x - Universal Mod

Post by Hoodoo456 »

I was wondering if there's any way for you to make this compatible with Wrath of Chronos for Hexen? Because as of now, Levelling up and monster health bars don't work.
cool2000m
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Re: 10x - Universal Mod

Post by cool2000m »

hey I made my own thread on this, but is it at all possible to make this for the ketchup mod? it has it's own sprites and it would work wonders with Russian Overkill!
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