Search found 15916 matches
- Sun May 19, 2024 7:05 am
- Forum: ZDoom (and related) News
- Topic: GZDoom 4.12.0 released
- Replies: 14
- Views: 2467
Re: GZDoom 4.12.0 released
[*] better joystick handling in Linux (particularly for the Steam Deck) If that means gamepads are re-detected on disconnect / reconnect, that will make my day. the related feature request . No, all I did was ship GZDoom with better/ready-to-play default controls for the Steam Deck (most effective ...
- Sat May 04, 2024 12:22 am
- Forum: General
- Topic: I can't delete all of my save games at once!
- Replies: 3
- Views: 181
Re: I can't delete all of my save games at once!
The bug has been fixed with this commit: https://github.com/ZDoom/gzdoom/commit/ ... 9bd38c7529
- Tue Apr 30, 2024 12:03 am
- Forum: Closed Bugs [GZDoom]
- Topic: A_LookEx Defaults to LOOKALLAROUND behavior
- Replies: 5
- Views: 443
- Sun Apr 28, 2024 7:44 pm
- Forum: Closed Bugs [GZDoom]
- Topic: Unmorphing does not restore player weapon slots
- Replies: 5
- Views: 511
- Sun Apr 28, 2024 7:32 pm
- Forum: Closed Bugs [GZDoom]
- Topic: A_LookEx Defaults to LOOKALLAROUND behavior
- Replies: 5
- Views: 443
Re: A_LookEx Defaults to LOOKALLAROUND behavior
Notified the author of the original PR, on Github. Hopefully they'll fix it.
- Sat Apr 27, 2024 3:34 pm
- Forum: General
- Topic: I can't delete all of my save games at once!
- Replies: 3
- Views: 181
Re: I can't delete all of my save games at once!
There's currently a bug with the in-game load/save menu where pressing Delete on a save game will LOOK like the save got deleted, but when you exit the menu and come back, the file comes back (so in other words, the file wasn't actually really deleted)
- Mon Apr 15, 2024 10:15 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 221136
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
This mod has been superseded by NashGore NEXT: viewtopic.php?t=78997
- Mon Apr 15, 2024 10:00 am
- Forum: Graphic/Audio Patches
- Topic: NashGore NEXT Official Voxels (requires Voxel Doom)
- Replies: 0
- Views: 355
- Mon Apr 15, 2024 9:48 am
- Forum: Graphic/Audio Patches
- Topic: NashGore NEXT v1.0
- Replies: 7
- Views: 2574
NashGore NEXT v1.0
My arm got dislocated and I am not in the best of health. In light of this, I am releasing NashGore NEXT early as it's better to release it early than miss the previously-announced deadline. There were going to be things like release streams, after parties and other fancy stuff planned that all had ...
- Sun Apr 14, 2024 9:42 am
- Forum: Tutorials
- Topic: [DEPRECATED] [WINDOWS] Compiling GZDoom with CMake GUI, Visual Studio and vcpkg
- Replies: 11
- Views: 2608
Re: [DEPRECATED] [WINDOWS] Compiling GZDoom with CMake GUI, Visual Studio and vcpkg
Deprecated as of April 2024. You don't need vcpkg anymore.
- Sat Apr 06, 2024 11:19 pm
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 221136
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Nash's Gore Mod: Vengeance Edition is now known as NashGore NEXT.
Coming soon!
- Thu Mar 28, 2024 12:25 pm
- Forum: Feature Suggestions [GZDoom]
- Topic: Fizzlefade screen wipe style
- Replies: 8
- Views: 518
Re: Fizzlefade screen wipe style
Ultimately what I'd like to eventually see is the wipe system moved to shaders, so that users can easily add their own.
- Mon Mar 25, 2024 10:06 am
- Forum: Closed Feature Suggestions [GZDoom]
- Topic: View real time on automap
- Replies: 48
- Views: 2577
Re: View real time on automap
Adding a system time readout is so trivial to do, both as a mod (ZScript only) but also not much work at all to add natively in-engine to the automap. I'll probably take a look at it some time (optional feature that's initially turned off, of course) (I don't understand why this thread has 4 pages w...
- Mon Mar 25, 2024 9:54 am
- Forum: Creation, Conversion, and Editing
- Topic: putpng - setpng / grabpng alternative
- Replies: 1
- Views: 158
Re: putpng - setpng / grabpng alternative
Oh, very nice! I am a hardcore enjoyer and user of grabpng, and while there's nothing wrong with it (still serves me well in 2024 - both in cmdline mode as well as GUI mode) -- it's good to know that there's still interest in working on custom PNG tools especially useful for GZDoom assets. It's a sh...
- Mon Mar 25, 2024 9:51 am
- Forum: Graphic/Audio Patches
- Topic: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
- Replies: 451
- Views: 221136
Re: Nash's Gore Mod: Vengeance Edition v1.01 HOTFIX
Hey Nash! I was just wondering if your excellent gore mod works with other source ports, specifically Vavoom. I'm wanting to try the Korax mod for Hexen but using melee weapons has so little punch with the default blood effects haha. If yours doesn't work with Vavoom, do you by chance know of a gor...