Code: Select all
texture field1
pic 1 tics 4
pic 2 tics 4
pic 3 tics 4
pic 4 tics 4
pic 5 tics 4
pic 6 tics 4
Code: Select all
texture field1
pic 1 tics 4
pic 2 tics 4
pic 3 tics 4
pic 4 tics 4
pic 5 tics 4
pic 6 tics 4
Shinjanji wrote:I never trusted the auto-numbered pics. Define them explicitly by texture name instead, and see if it works then.
And also, in the map, are you using the animated texture's base, or one of its frames? IIRC, you must use the animated texture's base texture (in this case, field1) for it to animate (and not, say, field3).
Nash wrote:This has been said many times: Help us help you.
Post the problem wad and files so that we can analyze your problem better. If you are afraid of releasing content you don't want other people to see, you can always replace the graphics with placeholders.
We can't really do much if you don't post an example of your problem...
Code: Select all
TEXTURE TR1
Pic POR1 tics 4
Pic POR2 tics 4
Pic POR3 tics 4
Pic POR4 tics 4
Pic POR5 tics 4
Pic POR6 tics 4
Pic POR7 tics 4
Pic POR8 tics 4
Pic POR8 tics 4
TEXTURE BRITE1
Pic BRITE1 Tics 4
Pic BRITE2 Tics 4
Pic BRITE3 Tics 4
TEXTURE DMONDR1
Pic DMONDR1 Tics 4
Pic DMONDR2 Tics 4
Pic DMONDR3 Tics 4
TEXTURE EFIREA
Pic EFIREA tics 4
Pic EFIREB tics 4
Pic EFIREC tics 4
Pic EFIRED tics 4
Code: Select all
TEXTURE TR1
Pic TR1 tics 4
Pic TR2 tics 4
Pic TR3 tics 4
Pic TR4 tics 4
Pic TR5 tics 4
Pic TR6 tics 4
Pic TR7 tics 4
Pic TR8 tics 4
Pic TR9 tics 4
TEXTURE BRITE1
Pic BRITE1 Tics 4
Pic BRITE2 Tics 4
Pic BRITE3 Tics 4
TEXTURE DMONDR1
Pic DMONDR1 Tics 4
Pic DMONDR2 Tics 4
Pic DMONDR3 Tics 4
TEXTURE EFIREA
Pic EFIREA tics 4
Pic EFIREB tics 4
Pic EFIREC tics 4
Pic EFIRED tics 4