Ultimate Torment & Torture (New Screens p.26)

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Tormentor667
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Post by Tormentor667 »

Well, don't worry, I'll find a way ;)

*EDIT*
Skybox made better and beyond continued on TNT2... but believe me, this one's getting much harder then TNT1. It's so cramped and buggy, I have to rebuild some areas completely :(
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Kristus
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Post by Kristus »

Blade Nightflame wrote:
Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though :)
Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.
IIRC Hexen support multi-layer skies.
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Post by Tormentor667 »

Kristus wrote:IIRC Hexen support multi-layer skies.
But they look ugly! Skyboxes rock!
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Post by Ryan Cordell »

Kristus wrote:
Blade Nightflame wrote:
Nmn wrote:Red Unreal clouds? Hmm.. does fir there, though :)
Could've sworn Unreal had more layer of clouds for the skybox.. Torm could pull that off with 3d floors, but since he wants to make it also for ZDoom, best not use that.
IIRC Hexen support multi-layer skies.
Really? I never noticed in Hexen. o_o
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Post by Tormentor667 »

Yeah it has, just check the resources and you will find FOG-Layers for Sky-Textures. Nevertheless: Back to Topic please ;)
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Post by Tormentor667 »

New shot from TNT2:
- Enhanced Lava Glow
- New Skybox Ceiling (Clouds)
- Rain

Image
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Pure Hellspawn
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Post by Pure Hellspawn »

Nice. When should I expect to play this?
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Post by ace »

I half-expect the answer will be When It's Done™.

Looks spiffy there.
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Post by Tormentor667 »

Hm... in about 2,3 months I think... that should be enough time to spice up TNT2 and TNT3 and finally finish TNT4
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Post by ace »

Sadly though, "should" never means "will."

Paranormal "should" be finished in July. Paranormal won't, because Paranormal still has about 3.5/10 maps done, without including scripting, DECORATE, and graphics. Maybe not the greatest example seeing as it's hanging by a thread anyway and I'm not the most dedicated mapper, but still...

Hope it gets done that quick though, I'm really anxious to play this, even if I find the TNT series frustratingly hard for myself. :p
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Post by Tormentor667 »

This will change certainly... gameplay gets adjusted and difficulty settings added!
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Shadelight
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Post by Shadelight »

I so hope this'll be released in at least 3 months :P.
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Post by Tormentor667 »

Some more work done to TNT1: Lights Enhanced (PE/TNT3 Style)
Image
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Post by Ryan Cordell »

Tormentor667 wrote:Some more work done to TNT1: Lights Enhanced (PE/TNT3 Style)
Image
Let me guess.. Middle textures or some weird usage of fog like Solarsnowfall did for a few of his wads?
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Post by Tormentor667 »

Middle Texture with Additive Translucency, saw this the first time in Tarin's/Boris' FBASE4 or so and used it later in Perforated Entrails, afterwards improved the textures and usage (additive) in TNT3 and KDiZD.

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