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Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.
As soon as I have adjusted the balance on the TNTs. I can pass each map as soon as it is finished or just the complete UTNT as soon as it is as balanced as possible, let me know what you think!
Graf Zahl wrote:Bad idea. Warping textures that are larger than 128x128 will kill the performance. And for a sky it won't look better at all. Do it for real or leave the skybox out. These warped liquid skies look really cheap, no matter how hires they are.
Ehhhh The sky Looked awesome @_@ I need to learn how to make cool Skyboxes like that u_u.
Thx alot Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.
Tormentor667 wrote:Thx alot Finally started working on TNT2, right now I'm adding rain to the outside areas to make the storm and thunders look even better. Beyond, another new skybox texture has been added and a new nice "lightning effect" that makes it even more atmospheric.
I liked the TNT series to begin with, always seemed the best when combined with Xaser's Corrupted Dreams.
Hehe, good to hear I hope you don't need any weapon mods as soon as the gameplay of TNTx has been re-adjusted. Beyond: Finally got some more new ideas to enhance even the skybox of TNT4 MAP02 (the one with the comets)...