Demon Eclipse Mod Thread - New Beta Up-Testers needed. p. 1
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Before asking on how to use a ZDoom feature, read the ZDoom wiki first. This forum is archived - please use this set of forums to ask new questions.
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HOLY Crap. You guys are fast O_O. Thanks a bunch! I'm still working on some sprites and started on the Hellkeep. Also drawing some monster concepts to help me sprite them. I'll upload those as soon as possible.
Edit: Hey Tormentor, how did you get the slopes and the floors to use the same textures as the walls and stuff? My slopes always used a stretched version of the floor texture.
Edit: Hey Tormentor, how did you get the slopes and the floors to use the same textures as the walls and stuff? My slopes always used a stretched version of the floor texture.
It will use Zdoom 2.0.96x Doom2. But if Zdoom doesn't have the power up capabilities the mod needs, then I will somehow have to use a edited 0.96x port of my own.Alterworldruler wrote:it will be for doom1 or 2? if doom 1 then this sucks because i dont' have doom 1 anymore
Sweet, it does work better. Thanks for the suggesions.Tormentor667 wrote:Little hint: Add the "Additive Translucency" effect to the Nightmare, this makes it look better!
Last edited by Amuscaria on Sat Jan 21, 2006 1:50 pm, edited 1 time in total.
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@Eriance - Thx Conc. "your own port", don't do that because of forward-compatibility! It's always good to play mods later on more advanced ports like GZDoom or even ZDoom 3.0 Conc. the slopes: In ZDoom you can use wall-textures on floors and vice versa with flats on walls. If it is stretched to hard, then you can still play around with "Sector_SetFloorScale" to adjust their scaling and making stretched floors on planes look more beautiful
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I can? How? Doombuilding only shows the Flats and wall textures seperately. Ofcourse, i'm using version 1.0 since resaving my maps made on version 1.0 with version after it tends to mess up all the textures. Do I need to use scripts?Tormentor667 wrote:Conc. the slopes: In ZDoom you can use wall-textures on floors and vice versa with flats on walls.
Oh yeah another thing. If you dont mind taking a suggestion. Ad the end of your Tower of suffering, mind making it kinda like that Tower of Hades' from congestion 1024? IT should have a closed of portal in the center and after you kill a bunch of demons it will open, it takes the player to the secret Hellforge boss stage.
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wowies, looking very nice there. I should post some new screenshots as well. Both you and Tormentor667 seems to like to use the dark looking textures ^_^, so i'll use it too to keep the theme going: Black and red is my favorite color combo, afterall.Kirby wrote:I've been out most of the day, but here's a new room
And on another note: This is just my personal opinion, but I do think that the Wraith's speed should be increaded a little. Otherwise, they're not that threatening unless there's 6 or more
Yeah I will increase the speed. The primary function of it is to possess dead monsters and bring them back alive. I will also make the render style Additive to make it look more ghostly.
Last edited by Amuscaria on Sun Jan 22, 2006 2:45 am, edited 2 times in total.