Source Headache

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GameArena
Posts: 182
Joined: Wed Jul 16, 2003 4:35 pm
Location: Outside of a bubble... Looking at all the humans inside.

Post by GameArena »

Yeah I had that error too, I just used (double)((_int 64)value) to fix it. I believe I saw st_stuff.cpp or something similiar, and it's new. I was using 43 for the src, but I'll try moving the dsp options to the new source.
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timmie
Posts: 199
Joined: Tue Jul 15, 2003 3:44 pm
Location: Vancouver, BC

Post by timmie »

Crazy. I followed the same method as Randy and it compiled fine in VC++ 6 (unzip src, open zdoom.dsw, set zdoom-release as active project, hit "rebuild", fix that one line, hit "build"). Not sure where the problems you're having are coming from =/
GameArena
Posts: 182
Joined: Wed Jul 16, 2003 4:35 pm
Location: Outside of a bubble... Looking at all the humans inside.

Post by GameArena »

Yeah, I'm clueless now too. 43 compiles with ease, I did copy the project options from 43 to 48 though, yet now it's as if winuser.h isn't being included and it also doesn't recognize filereader. Now I have 312 errors (all in the linking process to unrecognized functions). BTW, I realized after posting I realized st_stuff was for cheats, I just saw "st_" and assumed skulltag :\ . This is really doing a great job at pissing me off though ;)
Fluid
Posts: 10
Joined: Thu Aug 26, 2004 7:59 am

Post by Fluid »

Thought I'd make an entry after finding a solution, even if it's an old thread...the solution to the already defined GUID symbols, anyway. i_input.cpp contains a line that says #define INITGUID, remove it. This way the stuff doesn't get defined twice.

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