View real time on automap

Moderator: GZDoom Developers

User avatar
Shadelight
Posts: 5113
Joined: Fri May 20, 2005 11:16 am
Location: Labrynna

Post by Shadelight »

@Bio: I don't think there's a Diamond......yet
come on now, Majora's Mask wasn't THAT bad ;)

Animal Crossing....how I miss that game, at least I can buy the DS version....

[backontopic]I think it'd be better to do this via ConsoleCommand.[/backontopic]
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

Compared to "Ocarina of Time..?"

Well, let's just say it can help itself to a 3 course serving of my arse.
User avatar
Ultraviolet
Posts: 1152
Joined: Tue Jul 15, 2003 9:08 pm
Location: PROJECT DETAILS CLASSIFIED.

Post by Ultraviolet »

I like the idea of using the game timer and making shops only open at a certain time, but you should be able in that case to also have a time-lapse console command that'll let you fast-forward, Sims style, if you have nothing left to do in the game but wait for a certain event. Either a time-lapse multiplier or a time-destination the player can enter to be directly brought to that point in time would be good. Let ZDoom calculate all the script-timed world events between setting time to lapse and the destination in the case of the latter, and let it just work with a timing multiplier in the case of the former.
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am

Post by Skunk »

Or do it GTA style. Every second is a minute, every minute is an hour... but then you wouldn't need the real time for that.
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

Skunk wrote:Or do it GTA style. Every second is a minute, every minute is an hour...
Is that accurate? I remember it being faster than that...
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

It's accurate.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Sir_Alien wrote:And I fucking hate "Majora's Mask..!" :nope:
At least in MM you can reset time if you need to. If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

Belial wrote:It's accurate.
I need to play it again.
Bio Hazard wrote:At least in MM you can reset time if you need to. If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
True, but there are many other reasons why I turfed that game a long time ago.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Post by DoomRater »

Bio Hazard wrote:If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
What game had that?
User avatar
wildweasel
Posts: 21706
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Post by wildweasel »

DoomRater: Pokemon Gold/Silver/Crystal. It had a real-time clock in it that determined what events happened while you were playing. It was a bit of a silly gimmick in my opinion.
User avatar
Deathsong12
Posts: 1083
Joined: Sat May 07, 2005 1:29 pm
Location: On the hunt

Post by Deathsong12 »

For WWE, I'm using 10 minutes as an hour. That makes a day 240 minutes. Which is, in my opinion, a good balance between realisim and irritation.
User avatar
SMG M7
Posts: 501
Joined: Mon Apr 25, 2005 4:38 pm
Location: Here, or there

Post by SMG M7 »

Skunk wrote:Well, Sonic Robo Blast 2 was based on Legacy, and it had not only a secret graphics change during December to make the game more festive, but a secret Mario level that loaded on New Years Day.
However, those were made using the source code itself, not any sort of scripting language. The newest version has Easter Eggs to find during Easter and some other holiday-related stuff, but it still doesn't use the .wad file to do this, just the engine itself.
User avatar
Xaser
 
 
Posts: 10773
Joined: Sun Jul 20, 2003 12:15 pm

Post by Xaser »

Hey, ROTT has special loading screens and misc. graphics changes on Christmas and New Years, doesn't it? :P
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Xaser wrote:Hey, ROTT has special loading screens and misc. graphics changes on Christmas and New Years, doesn't it? :P
As well as Thanksgiving, Halloween, Independance Day, Valentine's day, Easter and St. Patrick's day if I'm not mistaken.
User avatar
Belial
Posts: 1616
Joined: Wed Feb 09, 2005 3:09 pm

Post by Belial »

Return to “Closed Feature Suggestions [GZDoom]”