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Moderator: GZDoom Developers
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I like the idea of using the game timer and making shops only open at a certain time, but you should be able in that case to also have a time-lapse console command that'll let you fast-forward, Sims style, if you have nothing left to do in the game but wait for a certain event. Either a time-lapse multiplier or a time-destination the player can enter to be directly brought to that point in time would be good. Let ZDoom calculate all the script-timed world events between setting time to lapse and the destination in the case of the latter, and let it just work with a timing multiplier in the case of the former.
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I need to play it again.Belial wrote:It's accurate.
True, but there are many other reasons why I turfed that game a long time ago.Bio Hazard wrote:At least in MM you can reset time if you need to. If you can't find batteries for your gameboy on wednesday, you are out a MasterBall for a whole week.
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However, those were made using the source code itself, not any sort of scripting language. The newest version has Easter Eggs to find during Easter and some other holiday-related stuff, but it still doesn't use the .wad file to do this, just the engine itself.Skunk wrote:Well, Sonic Robo Blast 2 was based on Legacy, and it had not only a secret graphics change during December to make the game more festive, but a secret Mario level that loaded on New Years Day.
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