View real time on automap

Moderator: GZDoom Developers

User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

Risen wrote:Yuck! That's reason enough to not include it. Some of us work, you know.
You can always set the system time before you start ZDoom ;)
Or maybe there could be a console command to set the in-game time?
User avatar
Risen
Posts: 5263
Joined: Thu Jan 08, 2004 1:02 pm
Location: N44°30' W073°05'

Post by Risen »

Bio Hazard wrote:You can always set the system time before you start ZDoom ;)
No thanks!!
Bio Hazard wrote:Or maybe there could be a console command to set the in-game time?
That would give the player more control over the game experience (strongly desired) but it wouldn't allow the author much of any control at all with timing, thus defeating the entire purpose of the feature.

I think this kind of scripting stuff is really best left to the map timer.
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Re: View real time on automap

Post by Sir_Alien »

Enjay wrote:Come on now. Stop beating around the bush. Say what you mean. :laff:
You're right, I really need to start speaking my mind a bit more. ;)

Had it not been for the :roll: I wouldn't have said anything, but that emoticon connotes a sense of condescension that I didn't think was really necessary...

Seriously, if you said to someone, "I'd really like to know what time it is, but my watch isn't working," and they said, "Pfft, dude, why don't you just look at your watch, duh?!! What are you, some kind of 'Knucklehead McSpazatron?!" you'd think, "Wow, this guy's a bit of a dickhead..."

I felt it was appropriate. :)
User avatar
Caligari87
Admin
Posts: 6190
Joined: Thu Feb 26, 2004 3:02 pm
Preferred Pronouns: He/Him

Re: View real time on automap

Post by Caligari87 »

Sir_Alien wrote:'Knucklehead McSpazatron'
The most timeless name of all time. :lol: Spongebob rocks.

8-)
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

"And now it's worse because I'm repeating everything you say into the microphone?"

Classic stuff. ;)
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Post by DoomRater »

Cutty, I get all sorts of problems running ZDoom fullscreen. I muchly prefer to run it in a window.

Too bad that's not an option when it comes to OpenGL stuff, at least for me.
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am

Post by Skunk »

This reminds me of Pokemon and Animal Crossing. ^_^
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

Skunk wrote:This reminds me of Pokemon and Animal Crossing. ^_^
......WT..?
User avatar
Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Post by Wills »

The time thing, where you can do certain things at certain times of the day.
User avatar
Bio Hazard
Posts: 4019
Joined: Fri Aug 15, 2003 8:15 pm
Location: ferret ~/C/ZDL $

Post by Bio Hazard »

I don't know about Animal Crossing but Pokemon Gold, Silver, Crystal, Ruby, Sapphire and Diamond had real-time clocks.

For example; you could only get in to some buildings on wednesdays, and some contests only happened on weekends. Stuff like that.
User avatar
Sir_Alien
Posts: 863
Joined: Sun Aug 29, 2004 6:15 am
Location: Sydney, Australia

Post by Sir_Alien »

Ahhh... :yup:

And I fucking hate "Majora's Mask..!" :nope:
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am

Post by Skunk »

Oh, Animal Crossing had a real time CALENDAR. You got special stuff on US Holidays, your birthday, it snowed in Winter, that game ROCKED.
User avatar
Wills
Posts: 1446
Joined: Mon Jan 10, 2005 7:01 pm
Location: The Well of Wishes

Post by Wills »

Yeah. It really was awesome. Especially the NES games.

And I hated Majora's Mask too.
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ

Post by DoomRater »

MM was like.... you can tell Miyamoto wasn't directly involved. His touches just aren't there. But my main gripe was how hard it was just to get to the first dungeon. I mean first you have to get on the raft ride, then you have to get into the Deku Palace, then you have to.... you know what, I don't even remember where the level is now! >_<

Still anyone who programs that kind of stuff into Doom is uh.... getting full of himself- who's actually going to hack his clock and calendar to see all the secrets?
User avatar
Skunk
Posts: 1189
Joined: Tue Jan 18, 2005 1:04 am

Post by Skunk »

Well, Sonic Robo Blast was based on Legacy, and it had not only a secret graphics change during December to make the game more festive, but a secret Mario level that loaded on New Years Day.

Return to “Closed Feature Suggestions [GZDoom]”