ZDoom 2.0.98 Bugfixing bugfix release

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Graf Zahl
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Post by Graf Zahl »

That might be it. I think it's the stencil buffer I am requesting. Your driver first tells me that everything is ok but when I try to get the rendering context it fails. It should fail much earlier when I try to set the pixel format.
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Doomguy0505
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Post by Doomguy0505 »

Well, gzdoom's gl mode doesn't work in fullscreen for me so try GL windowed
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deathz0r
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Post by deathz0r »

Graf Zahl wrote:That might be it. I think it's the stencil buffer I am requesting. Your driver first tells me that everything is ok but when I try to get the rendering context it fails. It should fail much earlier when I try to set the pixel format.
I'm surprised you can figure that out from one error line. It would be nice however if GZDoom doesn't try to set it to OpenGL mode on startup, (since it screws up the window positions on my second monitor, but that's irrelevant) so it doesn't conflict with video cards that are so freakin outdated.
Doomguy0505 wrote:Well, gzdoom's gl mode doesn't work in fullscreen for me so try GL windowed
You obviously misread my last post. I don't think that I really need to repeat myself about what the problem is.
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Doomguy0505
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Post by Doomguy0505 »

deathz0r wrote: 99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
No. I read it
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Graf Zahl
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Post by Graf Zahl »

deathz0r wrote:
Graf Zahl wrote:That might be it. I think it's the stencil buffer I am requesting. Your driver first tells me that everything is ok but when I try to get the rendering context it fails. It should fail much earlier when I try to set the pixel format.
I'm surprised you can figure that out from one error line. It would be nice however if GZDoom doesn't try to set it to OpenGL mode on startup, (since it screws up the window positions on my second monitor, but that's irrelevant) so it doesn't conflict with video cards that are so freakin outdated.
If you set the renderer to software in the menu it won't try to init OpenGL first.
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jallamann
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Post by jallamann »

Doomguy0505 wrote:
deathz0r wrote: 99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
No. I read it
But it seems that you didn't understand it.
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The Ultimate DooMer
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Post by The Ultimate DooMer »

deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
That's precisely what card I have too, and I too get a big white screen with 0.1fps.

Damn OpenGL...again...:roll:

(yay for software mode, that is, providing 3D floors work in it...)
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Necromage
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Post by Necromage »

The Ultimate DooMer wrote:(yay for software mode, that is, providing 3D floors work in it...)
3d floors work just fine but you will not be able to see them.
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Graf Zahl
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Post by Graf Zahl »

The Ultimate DooMer wrote:
deathz0r wrote:99% sure it's a vexing bug. This video card (S3 Savage ProDDR) does not support OpenGL 1.2 at all. It either forces programs to switch to software mode, or it renders everything as white.
That's precisely what card I have too, and I too get a big white screen with 0.1fps.

Isn't it time to buy something better? ;) Even a modern low end graphics card is enough to play Doom in OpenGL at a decent frame rate.
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Post by Bio Hazard »

What if you are stuck with a really nice laptop with a crappy video card?

(This ThinkPad rocks in every way but it has a SuperSavageIX that doesn't handle D3D.)
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Graf Zahl
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Post by Graf Zahl »

Find the nearest trashcan! :mrgreen:
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Post by Bio Hazard »

Image
:mrgreen:
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TheDarkArchon
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Post by TheDarkArchon »

:laff:
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Risen
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Post by Risen »

Awesome.

Oooh, 85% recycled Graf Zahl!
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Siggi
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Post by Siggi »

Hahaha :laff:

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