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How would i change the Doom Player Xscale and Yscale?
Posted: Fri Oct 28, 2005 4:31 am
by deadknightx
Is there anyway to do this? I tried Decorate but it doesnt seems to take affect when i do the DoomPlayer actor =/
Posted: Fri Oct 28, 2005 4:32 am
by Doomguy0505
because you'll have to use kgzdoom to do that
Posted: Fri Oct 28, 2005 6:08 am
by Enjay
You can scale the base player, but I don't think you can do the X and Y indivdually. I *think* it is done using dehacked, but maybe you can scale the base player skin using an S_SKIN lump.
Posted: Fri Oct 28, 2005 8:02 am
by deadknightx
sorry i forgot to mention its for gzdoom.. is there anyway to do this..
Posted: Fri Oct 28, 2005 9:02 am
by Enjay
Any editing feature of this kind that works for Zdoom should work for GZDoom in the same way.
Posted: Fri Oct 28, 2005 9:08 am
by Apothem
iirc, you can change mass and radius via dehacked. you cant change anything else unfortunately.
Posted: Fri Oct 28, 2005 9:46 am
by Caligari87
Try putting SCALE = .5 (or whatever) in your DeHackED player definition.

Posted: Fri Oct 28, 2005 10:20 am
by Enjay
LilWhiteMouse scaled the player with "Chosen". She used DEHACKED.
Code: Select all
Thing 1 (Player)
Pain sound = KissaPain
Scale = 0.30
http://www.doomworld.com/idgames/index.php?id=12363
Posted: Fri Oct 28, 2005 10:27 am
by Enjay
Enjay wrote:Any editing feature of this kind that works for Zdoom should work for GZDoom in the same way.
Or maybe not. I just tried Chosen in GZDoom. Whilst it works with 2.0.96x and 2.0.97, the scaling doesn't seem to work in GZDoom. Looks like a bug. I'll report it.
Posted: Sat Oct 29, 2005 3:43 am
by deadknightx
thanks! but i think that just makes the player bigger and smaller. im trying to make him shorter, is there any way to do this?
Posted: Sat Oct 29, 2005 4:00 am
by TheDarkArchon
Make copys of the rooms you want the altered player to be in and scale them.